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FPSC Classic Models and Media / bond1 water entty in metro pack turned into green slime?

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SOLO DESIGN
16
Years of Service
User Offline
Joined: 30th Jul 2008
Location:
Posted: 9th Aug 2010 14:25
Hi all,
I was wondering if it would be possible (with bond1's permission) to change the water entity's in the metro pack into green gloopy slime?

My idea is (when we get proper fresnel water in the migration) is to do a level that slowly fills with gloopy slime and the player has to escape
vortech
15
Years of Service
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Joined: 18th Mar 2010
Location: Finland
Posted: 9th Aug 2010 14:42
You have to wait wter to get your level fill with water, but you can just retexure bond's water.


Click there and check my store
Sandante
16
Years of Service
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Joined: 9th Sep 2008
Location: Dark World
Posted: 9th Aug 2010 16:31
you can change it in anything you want for using in your game.

I had this idea to change the water in a red colour. make it smaller. and attached it to a hanging body. so this will create the effect of dripping blood.

Not had the time yet to test this out. but i am sure it will look great in game.

bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 9th Aug 2010 16:53
Yeah the blood/slime effect would look really great. In addition to swapping out new textures, just edit the shader code, near the bottom, to this:

result.w = 0.5 * diffuse.w;

CHANGE TO: result.w = 1;;

It will force transparency to opaque, but you will still get the reflective cubemap and spec effects.

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"bond1 - You see this name, you think dirty."

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