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FPSC Classic Scripts / Dark AI script help

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Shakleford
FPSC Reloaded TGC Backer
14
Years of Service
User Offline
Joined: 15th Jun 2010
Location: on the flip side
Posted: 12th Aug 2010 05:51
Hey guys, I am not very good at scripting but i can change values in scripts to get what i need alot. For bond 1 zobies i would change the plrwtih higher to have them attack mefrom far distances.
With the default Dark AI in a bigger sized room with a good amount of enemies the enemies futher away wont respond to combat. Most of the time the enemy doesnt see my for a close few units. I am not asking for any scripts here.

What I am looking for is if anyone nows what values can be changed in the default DAI mainweapon script to have enemies attack from further and not ignore the combat that is a bit of distance away. Ive tried variations of plrwthin plrfyther but nothing happens. Ive also tried the aicallteeam but nothing happens

Sorry for long post. Any help would be much appreciated.

My name is Shakleford, Rusty Shakleford, I refuse to speak without my attorny present. I am Mr. Shaklefords attorny Rusty Shakleford, my client pleads insanity.
whats wrong with this script!
14
Years of Service
User Offline
Joined: 23rd Sep 2010
Location: TOP SECRET
Posted: 3rd Oct 2010 01:35
have you tried using aitargetdistwithin=x? and that the enemy is on team 2 and is darkai? and..

aimovetotarget should be in that

[href]nullhttp://darkai.rkwebcreations.com/[/href]

heres all the commands.
when setting ai to darkai dont use any of the old commands except for state=x, setalphafade, and really all the ones that do act with the player.

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