I have a question regarding segments creation.
It is there a way to use textures from Directx (.X) files, instead of using texures from .fps file?
I mean something like:
- remove the textures from segment.fps:
....
rotzN = 0
textureN = <nothing here>
transparencyN = 0
......
- and use texture from mesh.x:
...
Material MaterialN {
TextureFilename {
"<Path to texture>";
}
}
...
I ask this because I see the double-faced segments (used for walls having exterior/interior 'faces' for examaple) are created in FPSC using two different meshes - one for external 'face', one for internal 'face' of the wall. This mean, in fact, a double-sided wall is not an only wall, but two. Why? Using textures from DirectX file we can have both sides of a wall in a single mesh.