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FPSC Classic Scripts / Earthquake effects?

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Explosm69
14
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Joined: 22nd Jul 2010
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Posted: 12th Aug 2010 23:03
Hello, I want my game's screen to shake when you hit a trigger zone, because in my game when that happens another trigger zone will trigger making an ambush but I want the effect of a earthquake but
I don't know how to do that or at least start. Please Help.

Cyanide & Happiness 4 Ever
Nbt
15
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 13th Aug 2010 01:09
Make floor with invisible texture and animate it to shake about, then trigger it when the player steps on it?

SH4773R
14
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Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 13th Aug 2010 01:12
what about using airmods recoil?

Who the hell is General Failure? And why is he trying to read my hard disk?

My software never has bugs. It just develops random features.
Vent
FPSC Master
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Joined: 3rd Apr 2009
Location: BC
Posted: 13th Aug 2010 01:16


Not my script, it's by Conjured Entertainment


Vent Media - Free FPSC Media
Explosm69
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Joined: 22nd Jul 2010
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Posted: 13th Aug 2010 05:06
What are Airmods Recoils?


P.S. The earthquake effect sounds pretty sick

Cyanide & Happiness 4 Ever
EGG HEAD OF DOOM
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 13th Aug 2010 05:45
or use airmods camshake=x command

Ret
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Joined: 18th Jul 2010
Location: USA
Posted: 13th Aug 2010 22:24 Edited at: 15th Aug 2010 08:09
Thanks, I've been wondering about this myself, however when setting up a trigger zone, is all I have to do is replace the main.fpi with the earthquake fpi then it's activated when walking through the zone? (stretched area of square)


**EDIT** where did you get the earthquake sound from? I need it, can't find a descent free one
EGG HEAD OF DOOM
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Posted: 15th Aug 2010 08:07
depends if you have it under a condition that says so or not

Ret
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Joined: 18th Jul 2010
Location: USA
Posted: 15th Aug 2010 08:14
I've got the effect working fine, screen shakes nicely and debree falls from the buildings like I wanted it to, however I don't have a sufficient sound file
Explosm69
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Joined: 22nd Jul 2010
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Posted: 17th Aug 2010 06:30
Alright I animated a bunch of sections but how do you activate it or put it as a FPI File?

Cyanide & Happiness 4 Ever
Ret
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Joined: 18th Jul 2010
Location: USA
Posted: 18th Aug 2010 05:26
@Explosm69 You need to set up a trigger with another object and load the FPI of the eartquake loaded into it's "Main" either use a trigger or a delay, whichever you prefer really.
Explosm69
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Joined: 22nd Jul 2010
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Posted: 18th Aug 2010 07:58
@Ret I think you miss read me I said I Animated it but I want to know how to make that animation into a FPI File. For some reason I tried to activate it it doesn't work I think it was just the way I did it.

Cyanide & Happiness 4 Ever

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