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FPSC Classic Models and Media / Problem with Bond1's animated shader

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TerrorNation
15
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Joined: 18th Dec 2009
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Posted: 13th Aug 2010 20:15
I made a model with an _I sprite texture, but when I apply the shader to the model, nothing appears.

- I have a _D and _D2 variants for the model
- The _I texture is in the same folder
- I have full shader effects ON.

Attached is the _I texture.

Any help?

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Nbt
15
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 13th Aug 2010 21:46 Edited at: 13th Aug 2010 21:56
I'm not a great lover of spaces in filenames for textures etc, but doubt that is the problem.

One thing I have found from time to time, FPSC does not always like if the _D or _D2 is already in .dds format, that any _I etc textures are not in the same format.

Edit: Yups it works fine with not space in filename and set to .dds
with Bond1's TV mesh. It does not line up with the TV screen of course, but the animation plays.

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TerrorNation
15
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Joined: 18th Dec 2009
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Posted: 13th Aug 2010 22:30
Does the shader only work with Bond1's TV?
Nbt
15
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 13th Aug 2010 23:07 Edited at: 13th Aug 2010 23:11
Quote: "Does the shader only work with Bond1's TV? "

Nope, I just could not be bothered to make a mesh, UV Map it to match your _I texture and create a diffuse texture for it is all lol
So I just replaced one of his _I textures with yours converted to .dds and it worked fine.

If your still stuck, just e-mail me the mesh, textures etc and I will test it and try to fix it if needed.

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