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FPSC Classic Scripts / Waypoint destroy script

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angusm3
15
Years of Service
User Offline
Joined: 6th Mar 2009
Location: Right behind you...
Posted: 14th Aug 2010 20:39 Edited at: 15th Aug 2010 04:15
This script will destroy an entity at the end of his waypoint path, which is useful for ghosts and such
Nbt
15
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 15th Aug 2010 00:07 Edited at: 15th Aug 2010 00:09
Yeah I did that with the follow.fpi replacing the reverse with destroy, but I never slapped my name on it

By: Angusm3 <-- will cause problems neither a command or a comment

:timerstart
<-- what use is that line ?? it has an action in place of a condition and no action from what I can see and would also cause problems?

angusm3
15
Years of Service
User Offline
Joined: 6th Mar 2009
Location: Right behind you...
Posted: 15th Aug 2010 04:16
It works fine when I use it so who cares about the uses of the lines and what they're called,
i fixed "By Angusm3" though

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