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FPSC Classic Scripts / Glowing Objects

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Igglepud
14
Years of Service
User Offline
Joined: 14th Aug 2010
Location:
Posted: 16th Aug 2010 07:09
Trying to create a character that doubles as a light source to give the effect of generating radiation. I added the following commands to the pace.fpi file: lighton,lightred,lightblue,lightgreen,lightdistance,lightintensity

The entire FPSC crashed when I ran the test. I did a forum search and didn't see anything since 2003. Anyone have any success since then?

www.dustinmcmurry.com
Nbt
15
Years of Service
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 16th Aug 2010 11:46
You can create a glowing objects (self-illumination) with texture(s) and shader combination. Checkout illuminationent.fx in the effectbank, it uses a special _I designated texture to highlight areas of the object you wish to glow.

Marc Steene
FPSC Master
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 16th Aug 2010 14:13
@Nbt That's a good way to make the enemy glow, but by the looks of it he wants a light source to follow the enemy. Currently the only way to do that is with Project Blue (I think).


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Nbt
15
Years of Service
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 16th Aug 2010 20:17
Well with bloom it aint far off a moving light source lol, but I see what you mean

Igglepud
14
Years of Service
User Offline
Joined: 14th Aug 2010
Location:
Posted: 18th Aug 2010 06:28
Don't have Project Blue yet. Just dropped a hundred on this stuff. Gonna be a bit. If only the school would pay for it...alas!

www.dustinmcmurry.com

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