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FPSC Classic Scripts / How do I Deactivate Entities Using Trigger Zones?

Author
Message
2020vs
15
Years of Service
User Offline
Joined: 26th Apr 2009
Location: MN
Posted: 16th Aug 2010 18:34
How do I Deactivate Entities Using Trigger Zones? What script(s)?
I trying to reduce lag during gameplay

Ken
Nbt
15
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 16th Aug 2010 20:15
This may be what your looking for (not that hard, though as it is stickied in this very section :p)
http://forum.thegamecreators.com/?m=forum_view&t=73014&b=23

2020vs
15
Years of Service
User Offline
Joined: 26th Apr 2009
Location: MN
Posted: 17th Aug 2010 02:30
actually that's not what i'm looking for

My question still stands...

Ken
Moneymangames
14
Years of Service
User Offline
Joined: 28th Jun 2010
Location:
Posted: 21st Aug 2010 02:20
I think you could just put a trigger zone outside of the building or door and set spawning edits.

~MMG~

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