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FPSC Classic Models and Media / Is modelling as complicated as it sounds?

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bruce3371
14
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Joined: 4th Aug 2010
Location: Englishland
Posted: 18th Aug 2010 20:20
I've been reading through the forums (as you do lol). I keep reading about things like 'light mapping' 'uv mapping' 'texture mapping' etc etc. It all looks so complicated. Even worse, there's no explanation of what they all mean. As good as some of the work here is; I want to be able to make my own models, instead of relying on other people.

The problem is, I haven't the first clue where to begin :S For an absolute beginner, it's all a bit daunting.

Are there any easy-to-follow tutorials out there, that not only explain how to make and texture 3d models, but also give an explanation of what all the different terms mean?

I don't even mind being treated like an idiot, as long as everything is explained in a nice clear, step-by-step format.

I game therefore I am.
Nilloc
15
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Posted: 18th Aug 2010 20:43
it can be i recomend tutorials

Gencheff
14
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 18th Aug 2010 20:54
It's not that hard,but it is very time consuming.Use google for modelling and mapping tutorials.

I have a different aproach when it comes to learning.I don't read tutorials,I use the trial & error method.So far I've learned a lot.

Don't worry.2 Months ago,I didn't know either what UV Mapping is

lazerus
17
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Joined: 30th Apr 2008
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Posted: 18th Aug 2010 21:04
Why does nobody stop by the 3d chat board on this forum???

Anyway, yes there are fancy terms to everything, difficult? yes, to start out with but you gradually learn tips and tricks like any other skill. If your willing to put the effort in, then others will help you just as much. Terms like uvmapping and texture mapping ect are very simple to google and understand.

When youv researched a little come over to the 3d chat boards with your progress

-Con

bruce3371
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Joined: 4th Aug 2010
Location: Englishland
Posted: 18th Aug 2010 21:25
I found the Blender wiki tutorial 'book', so I'm going to read through that and get stuck in, thanks for the replies

I game therefore I am.
Nbt
15
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 18th Aug 2010 21:28
Quote: "Gencheff Wrote: I have a different aproach when it comes to learning.I don't read tutorials,I use the trial & error method.So far I've learned a lot."


Nothing beats the old "Poke n Hope" method Still may favourite way to learn ^_^

bruce3371
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Location: Englishland
Posted: 18th Aug 2010 21:30
Quote: ""Poke n Hope""


Said the actress to the virgin lol. Sorry, my dirty sense of humour showed itself then!!

I game therefore I am.
anayar
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 18th Aug 2010 23:30 Edited at: 18th Aug 2010 23:44
Well it all depends on what tools you use... You can do the same job with your hands (If your Chuck Norris), a hammer, or a power tool... They all do the trick but obviously the power tool will be the fastest and easiest

To this day I can't uv map for my life... Thanks to some helpful people (CP) I am able to get better... If you want CP's tut e-mail me

BTW: You need any help, you have my email

Cheers,
Anayar


For KeithC
Kravenwolf
16
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Location: Silent Hill
Posted: 18th Aug 2010 23:42
Quote: "You can do the same job with your hands, a hammer, or a power tool... They all do the trick"


I've never heard of anyone that can drive a nail into hardwood with their bare hands Execpt maybe Chuck Norris.

Kravenwolf

anayar
15
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Location: Minneapolis, MN
Posted: 18th Aug 2010 23:45
That's a good point... I've edited my post



Cheers,
Anayar


For KeithC
Nbt
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Posted: 18th Aug 2010 23:53
Quote: "I've never heard of anyone that can drive a nail into hardwood with their bare hands Execpt maybe Chuck Norris."


All praise the Norris!

bruce3371
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Joined: 4th Aug 2010
Location: Englishland
Posted: 18th Aug 2010 23:59
Thanks for the tips guys. In particular, I'd like to learn how to make character models, so that I can put them into my game. But obviously I need to learn to walk before I can run!

I game therefore I am.
anayar
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Location: Minneapolis, MN
Posted: 19th Aug 2010 00:04
If your making characters, I recommend getting Character Studio... I find it to be extremely easy to use and it has good functionality too

Cheers,
Anayar


For KeithC
bruce3371
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Posted: 19th Aug 2010 00:11
Unfortunately, I am on a very tight budget, so I am having to rely on free software. It's a bit of a pain to be honest. I would like to make my game as good as possible, but knowing my budgetary constraints, I am having to fit the whole project around that limitation.

I game therefore I am.
Flatlander
FPSC Tool Maker
18
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Location: The Flatlands
Posted: 19th Aug 2010 00:21 Edited at: 19th Aug 2010 00:23
Like everything else, it takes time, more time and even more time to learn. To me the learning curve is steep, but it may not be as steep for others.

I don't have the time and so I will not learn how to model. So, if you have the time start out slow and don't spend a lot of money on the tools.

I was a photographer in a prior life and my favorite anecdote about using tools is this. It is told by a famous photographer (no longer alive). I used to know his name but can't remember it now.

Quote: "Recently, someone came up to me and asked me what kind of camera I used. A Leica, I replied, why? He responded, 'Because I want to take as good of pictures as you take.' I said, 'it is not the camera that takes good pictures. It is the person behind the camera. You must study and practice to be adequate. Doing this for a long time you will be good. But, you must eat, sleep and drink photography to be excellent.'"


There are at least three ways to learn. Read books and tutorials. Go to school, or do what NBT eluded to. Try, then fail, then try again. When I first started programming, this is what I did a lot of and still do. Reading and using (hands on) is the way to learn.

I reject your reality and substitute my own!

Add more adventure to your game -- use RPG Mod
lazerus
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Posted: 19th Aug 2010 00:23
Cough

Theres plenty of high standard freeware, blender ranking the highest animator is pretty high too since neo and frap? can do some pretty amazing things with it.

Flatlander
FPSC Tool Maker
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Location: The Flatlands
Posted: 19th Aug 2010 00:25
Oh, and as Lazerus brought up earlier. Spend some time on the 3D chat board. Probably will learn a few things there.

I reject your reality and substitute my own!

Add more adventure to your game -- use RPG Mod
bruce3371
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Location: Englishland
Posted: 19th Aug 2010 00:31
I think blender is the route I'll be taking, even though it has a steep learning curve.

I game therefore I am.
anayar
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Location: Minneapolis, MN
Posted: 19th Aug 2010 00:58
Bruce: Replied

Cheers,
Anayar


For KeithC
Nbt
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Posted: 19th Aug 2010 01:12 Edited at: 19th Aug 2010 01:13
Quote: "I think blender is the route I'll be taking, even though it has a steep learning curve."

It's not as bad as it once was Brucie, the newer beta's have brought it along quite a bit, from it's early days of being the left overs from a failed/bankrupt in house editor/engine tool.

When I last tried it it was a total mess using the same horrid key shortcuts method akin to DeleD and such, with a user interface pulled from an Amiga setup tool from the looks of it

Kravenwolf does some wonderful stuff with it, so I would say it is worth putting in the effort to get to grips with it myself. Plus it's free, so even if you do find it too hard and move on to something else, you lost nothing

The Storyteller 01
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Location: On a silent hill in dead space
Posted: 19th Aug 2010 02:34 Edited at: 19th Aug 2010 02:35
For every modeling "artist", no matter if one works with wood, clay or a 3D modeling program, there's a simple rule:

If you can draw it on a piece of paper, you can learn to make a model too. But if you couldn't draw p.e. a weapon or a soldier, you'll have an equal hard time constructing proper models and textures of them.

In case you find my grammar and spelling weird ---> native German speaker ^^
bruce3371
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Posted: 19th Aug 2010 17:53
Quote: "If you can draw it on a piece of paper, you can learn to make a model too. But if you couldn't draw p.e. a weapon or a soldier, you'll have an equal hard time constructing proper models and textures of them."


That's my main worry, I have never been that good of an artist, so I already know I am going to struggle with character modelling in particular. As for the rest, I'll just do my best, learn from scratch and take baby steps along the way!

I game therefore I am.
Conjured Entertainment
AGK Developer
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 19th Aug 2010 18:22
Modeling is not that hard; it is learning the interface that is difficult, because most modeling programs have so many features.

Just start out plopping in basic primitives and then shape them into what you want it to be.
That is the easiest way to get started.

I started out with MilkShape 3D, and I still use it because of its simplicity. (that interface is awesome once you do know what you are doing)
Milkshape has some good tutorials at their forums and there was one in particular that builds a character from scratch, which is awesome.
Most of the programs probably have tutorials for beginners, and once you do learn the terms then learning how to use the interface will become easier.

It just takes time and will power, but if you stickk with it then you will get it down.

Quote: "If you can draw it on a piece of paper, you can learn to make a model too. But if you couldn't draw p.e. a weapon or a soldier, you'll have an equal hard time constructing proper models and textures of them."

Yeah, I agree that you have to have artistic talent for it to be easier, and that is why I still struggle with texturing my models.

   Conjured Entertainment

 WARNING: Intense Madness

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