First, not being able to assign a bitmap or image, as opposed to loading it off disk makes it hard to secure my assets. Taking a stream would be wonderful.
Second, Basic3D.3DObject.AppendAnimation(...) either does not work, or I am using it wrong. I would expect after appending further animations I would end up with more animation frames, but I don't. I did read about limb names being the same, however I am using the character models from DARKMatter for this example, which I would assume are built that way.
Third, using ANY of the included samples, if I switch to FullScreen, I get an access violation on the Sync command.
Any help is appreciated.