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FPSC Classic Scripts / Weapon systems?

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Explosm69
14
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Joined: 22nd Jul 2010
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Posted: 20th Aug 2010 01:44
Is it possible to make a weapon system for online

Details:
1. Weapon system that works like either CoD MW, WaW, & MW2. Also include Combat Arms
2. Then when you choose your gun it will be there when you spawn

is that possible?

Cyanide & Happiness 4 Ever
Explosm69
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Posted: 20th Aug 2010 07:13
Can you also regenerate health like CoD and Halo?

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Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 20th Aug 2010 16:14
Never bothered playing any of the aforementioned games. Care to explain the system in detail for those of us that don't know what system it is you're talking about?


The one and only,


Nbt
15
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 20th Aug 2010 17:45
You chose your gun in the login (character creation) screen (lobby) Plystire is what I think he means.

Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 20th Aug 2010 19:11
I suppose you could put all of the available guns down where the player spawns ahead of time... make them all invisible and not able to be picked up. Then when the player spawns, have them select a weapon to use. Depending on what they choose, activate the weapon that needs to be available, which will then be immediately picked up by the player.


Putting the scripts onto a weapon (out of reach, and out of view) should allow it to work in multiplayer.


The one and only,


Moneymangames
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Joined: 28th Jun 2010
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Posted: 20th Aug 2010 19:42
You need PB or PG, definetly PB maybe not PG.

~MMG~
BlackFox
FPSC Master
16
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 20th Aug 2010 20:27
PB or PG are not the only mods to be able to accomplish this task. RPG Mod can also facilitate this. We have the Generic Character Selection system, which allows the player to select a character in the game. The developer can code huds, weapons, items, etc to the selected character. We posted a demo which demonstrated two characters- a US soldier and German soldier. If the player selected the US soldier, then the huds were displayed per that selection; if the player selected the German soldier, huds for that selection were displayed. We can also do the same for weapons, items, doors, etc based on what character you select.

- BlackFox

Explosm69
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Posted: 22nd Aug 2010 01:25
huh, so you say no to spawn at start then you make a menu with buttons or something that will trigger it spawn?



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Explosm69
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Posted: 22nd Aug 2010 01:33
@BlackFox And where perhaps is that demo?

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BlackFox
FPSC Master
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Location: Knight to Queens Bishop 3
Posted: 22nd Aug 2010 16:19
You can find the demos and more at this link:

http://fps-media.mk-tek.com/?option=content&pcontent=1&task=view&id=60

Our official forum thread is here:

http://forum.thegamecreators.com/?m=forum_view&t=168200&b=21

- BlackFox

Explosm69
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Joined: 22nd Jul 2010
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Posted: 22nd Aug 2010 23:14 Edited at: 23rd Aug 2010 03:21
I am under development of the Weapon System.
Features:

-up to 100 of choices
-You choose 2 guns to obtain
-You choose which guns to choose (not in-game)
-default set
-make default sets (not in game)
-[P] for pause menu then re-choose your set
-Includes a Perk System (Perks vary with mod [I actually don't use a mod])

But i need help with 4 things

1) I need the player to be disable for about 10 seconds, so i used plrdisable=10000, but it doesn't work how do i fix it?
2) If i had the players speed set to 100 how do I increase it?
3) Any mods that increase stats on player
4) How do you make the hud full size?

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rodent042
15
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Joined: 29th Dec 2008
Location: New Jersey... the Garbage State
Posted: 23rd Aug 2010 17:49
Re: Making a hud full size

I assume you mean making it larger or filling the screen.

huds are just images. You can edit the image and make it larger (1024X768 will fill the entire screen) or you can use the hudsizex and hudsizey commands like this:

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