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FPSC Classic Scripts / 4 Questions I Must Know!

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2020vs
15
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Joined: 26th Apr 2009
Location: MN
Posted: 20th Aug 2010 03:44
1. How can you keep your weapons from one level to the next?

2. Since most FPSC levels are indoors, can you make a trigger zone that will spawn enemies closer to the trigger zone. Because I heard of that if you have the trigger zone to close to the entity, they will just automatically spawn. And i'm trying to reduce lag.

3. How can I get entities to move after a certain audio has played. Like for example: If the player is eavesdropping on bad guys during a conference and you listen in for a while then when they are done talking they all move away after standing still talking. What would I need to do that?

4. Can someone make this segment for me? (I have the pic)

Ken
Vent
FPSC Master
15
Years of Service
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Joined: 3rd Apr 2009
Location: BC
Posted: 20th Aug 2010 03:54 Edited at: 20th Aug 2010 03:54
1. It automaticly does, as far as I know.
2/3. I don't really know... I'm sure someone will answer.
4. Theres no pic...


Vent Media - Free FPSC Media
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 20th Aug 2010 04:09
2. The entity's proximity to the triggerzone doesn't make it autospawn if you have it set up to spawn when the player enters the triggerzone.

3. Just use a timer in your script that waits for the same length of time that the audio clip is.


The one and only,


2020vs
15
Years of Service
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Joined: 26th Apr 2009
Location: MN
Posted: 20th Aug 2010 04:38
Thanks for the help!

1. oh I didn't know that lol

2. Everytime the trigger zone is too close to where the entities spawn, they autospawn. And when I put the trigger zone farther away from them. They spawn when I walk into the trigger zone.

3. How do I use a timer?

4. I was just asking before I sent the pic

Ken
Vent
FPSC Master
15
Years of Service
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Joined: 3rd Apr 2009
Location: BC
Posted: 20th Aug 2010 04:49
Ok, send me the pic and Ill give it a shot.


Vent Media - Free FPSC Media
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 20th Aug 2010 16:13
2. Be more constructive about where you place the entities to be spawned then?

3. Use the action "timerstart" (or better yet "etimerstart" if you're using a Mod with entity timers) to start up the timer. Once it is started, you can then use the "timergreater=X" condition to wait for X milliseconds to pass by before moving on.


The one and only,


Nbt
15
Years of Service
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 20th Aug 2010 17:49
1-4 Make better topic titles that help describe the contents of the topic, so it's easy for people to find via a forum search

Moneymangames
14
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Joined: 28th Jun 2010
Location:
Posted: 20th Aug 2010 19:29
You could use PB or PG for 1.

~MMG~
Moneymangames
14
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Joined: 28th Jun 2010
Location:
Posted: 20th Aug 2010 20:27
heres the pic

~MMG~

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2020vs
15
Years of Service
User Offline
Joined: 26th Apr 2009
Location: MN
Posted: 21st Aug 2010 16:33
yeah the post above contains the pic I need for my segments

Ken
2020vs
15
Years of Service
User Offline
Joined: 26th Apr 2009
Location: MN
Posted: 22nd Aug 2010 17:47
so come someone make those segments?!

Ken

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