Quote: "I have a vision...
...Of a level...
...That is set on group of moving train's."
Well, actually, the trains aren't moving... the floor is.
But, There's my problem, I need to make it FEEL like the train is moving even though it isn't... So I'm wondering if there is a kind of 'push' script that pushes whatever enters it, be it player or entry, in a selected direction?
What I'm aiming to do is this; if the player falls off the edge of one of the trains, they are killed and get thrown back, away from the trains, making it look like they are being left behind.
Any bight idea's on how or if this is possible?
Also, on a non-script related note, is it possible to have moving textures to go along with the push-hurt-zone? I'm thinking something could be done with lots of really big decals and a bit of elbow grease, but I'm not sure if FPSC decals can support animated textures. its just to add that little bit more realism.
Cheers In Advance.
-DiDiT
Yeah, It was me... :3