Quote: "When do you plan to let us see more of this Masterpiece?
"
As far as I know Juzi, he doesn't like spoiling all his stuff.....but I'm sure there will be some new screens coming soon.
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Okay! So, I'm writing the news on the german FPSC boards...and I'm making an Interview with a Pro/Advanced User every month, so for November its Juzi...
I though it would be cool to have the interview in this thread too so I asked Juzi and he was okay with it:
Here it is:
How long are you using FPSCreator?
- I downloaded the demo somewhere in 2005-2006 and soon after bought the full version from a local store. So I've been using the full version of FPSC from 2006.
So, did you work with any other GameDevelopmentsoftware before or do you work
with anything else too (p.ex: Source SDK, UDK, RPGmaker, Milkshape...)
- I've always wanted an easy way to tell a story so I'm a big fan of game making programs. I've been using and experimenting with all kinds of programs and my favorite is easily FPSC. I'm also currently making a humor RPG-game with RPG Maker 2003 for my friend's 19th birthday. At first it was supposed to be for his 18th but my pc's break down and my lazyness came to my way. I'm also using Source SDK's Hammer editor. At the moment I'm (slowly) making a basic cliché survival level for L4D2: A cottage in the middle of woods.
How long are you already working on vague? Quiet some time I heard?
- Yep. I started to work with the game somewhere in 2006. Remaking started end-2009.
How many people are working with you//are helping you out?
- A handful of very talented people excluding me.
Will Vague be free?
- That's a question I've been asking myself too. I've now decided that if the game is absolutely perfect and bug free, I will try to get it on Steam for a price tag ot 5 dollars. Otherwise it's free.
What does it separate from the usual Zombieshooter?
- The fact that the game really isn't a zombie shooter. The zombies and monsters are there just to keep the player on their toes and remind them for the constant danger that every corner can keep. Most of the game's time will elapse in solving puzzles, reading readalbe things and investigating/exploring the environment. There are many hidden items and easter eggs to reward the explorers
Why exactly do you only use Custom Media?
- I'm trying to make an FPSC game that doesn't look like FPSC. Most people can easily see if the game is made with FPSC just by looking at the screenshots. When I have everything custom made the way I want, I can basically make any kind of environment without the limits of just the models we have in the model packs/CG-Store/community.
Any helping advice for a newcomer // rookie?
- Well let's say the classic here: Experiment and play with the program and maybe do some personal projects before actually starting a real project. This will probably save you from the wave of negative comments when you've put a large room with 2 boxes and no lighting and call it a game.
Do you visit fpscreator.eu sometimes?
- Nope
How did you come up with the idea to start game dev in the first place?
- I actually have no idea. I've always been interested in game development. I even designed some board games before my first own computer. They were zombie themed of course xD
When will Vague be done?
- When it's ready.
Thanks to Juzi for his time
-Wolf
God Helps the Beast in Me!
