Sorry, I meant appearspawn.fpi. I tried the plain appear1 and appear2 fpi scripts, but couldn't get them to work at all, that's why I had to use the appearspawn.fpi script.
I did exactly what you said in your first reply, including setting 'spawn at start' to no. I also used the destroy and activate script for when the cylinder is destroyed.
I had to give the corpse a life of 2, to give it time to fall over before disappearing. For some reason, the corpse wont fade when it 'dies', the fade script doesn't seem to want to work, it only lets me use the disappear script.
Anyway, like I said, I got it all to work, apart from the 'rigid plank of wood' death!
I game therefore I am.