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FPSC Classic Models and Media / Animated texture shader

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Mr Game
16
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Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 22nd Aug 2010 15:12
Hi,

I play with Bond's shader and make some animation texture effect
like this.

Insomnia is coming...

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Zwarte Piet
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Posted: 22nd Aug 2010 22:19
Wow, this is a Great use for the shader, almost like "silent hill"

"I would rather make a bad model, instead of pirate a great one" MY DAD
starmind 001
FPSC Reloaded Backer
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Posted: 22nd Aug 2010 22:25
Very Original! Very nice!

Mr Game
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Posted: 22nd Aug 2010 23:19 Edited at: 22nd Aug 2010 23:21
thanx
Another freak

Insomnia is coming...

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bond1
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Posted: 22nd Aug 2010 23:22
Excellent! I'm glad these effects are getting used, and very creatively too.

----------------------------------------
"bond1 - You see this name, you think dirty."
Mr Game
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Posted: 22nd Aug 2010 23:29
Now I'am waiting for Bond1 character's dynamic shadow to highlight this beast...

Insomnia is coming...

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DarkJames
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Posted: 23rd Aug 2010 00:08
Will you release these ones?

PW Productions
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Posted: 23rd Aug 2010 01:46
That beast is awesome


If something is perfect, it probably doesn't work. -PWP
Seth Black
FPSC Reloaded TGC Backer
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Location: Pittsburgh, PA
Posted: 23rd Aug 2010 20:46
Really nice work, Mr Game.

Two questions:

1. Any chance you'd consider releasing the shader?

2. The Scylla is very nice, indeed. Where's its source?

Mr Game
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Posted: 23rd Aug 2010 21:27
Thanx mates,

1. Animated texture is nothing mysterious - everything U want to uncover/cover are just changes between _D2_dds and _I.dds
textures I use standard Bond's shader from Metro Theatre (lobbyfloor.fx and lobbywall.fx)
It works on the floor aswell on the wall.
And help/hell door is just alternate texture with resevil_itemflash.fx
2.Scylla is a pretty beast for my WIP game Insomnia is coming
and maybe will be in TGC Store (from Erart acount).

Insomnia is coming...
Seth Black
FPSC Reloaded TGC Backer
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Posted: 23rd Aug 2010 21:35
...ah, I understand now.

Thanks for the clarification, Mr Game.

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