Quote: "Wut? By now we have seen a door and a piece of wall? Too large for you?"
Quote: "Wow... I love to character designs, that's what confused me about the original, (apart form the agonising loading times), why would a cargo ship carrying a incredibly valuable shipment have only 2 not particularly well armed gaurds"
Thanks! My original plan was to just fix the loading times, but Wehtam and I come to an understanding that when Beyond Life was originally made, he was limited to a confined space(15x15x5) in order to enter the Nvidia challenge, which you can view
here. And something I seemed to have missed is Wehtam's reaction to his prizes,
here.
Back to the point, Wehtam had a very good story, but unable to all that he wanted into it. The fact he was using fpsc V1 made it worse for those expecting to not have to wait for a long, long time to play.
My goal is to reduce the load times and add to the game. And it seems I can only squeeze Wehtam little details from him every so often. Good news is I have been reading, writing, modeling, texturing, animating and scripting alot lately. And I do mean alot.
So it's time for my weekly update, I think. I have been working on the character Alice, which you get to see at the beginning of the game, but all she does is just stand there and look at you and one you walk out that door, Alice is no more. What I have done is, I made a completely new model of Alice and I think you will like it. As before I am only showing the heads of the characters.
Alice:
I realize she is bald, but I haven't had time tonight to do much of anything on the game. Also gave her a glow, just for the fun of it.
!!SPOILER!!
You will get to see Alice in to different versions. Once as a secretary and the other as a combatant. I have done some test animations on another model for what I want her to do and lets just say you all will not be disappointed.
I hope this gives some of you some comfort in the Rebirth.
And for those still worried about the rooms and stuff in them, the video I showed you all is just a place I use to test all the new models and shaders. It is not part of the actual game. I am trying to do this as professional as possible and when I have completed the modeling, texturing and animations phase of the game, then and only then will you start seeing actual level geometry. I will release a beta for that level geometry and once that is complete and bugs are fixed then I will begin finalizing with the use of some carefully chosen beta testers. The beta testers will try everything to break the game both inside and out. But the final approval comes directly from Wehtam.
As always enjoy and I look forward to the c&c.