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3 Dimensional Chat / Good AI

Author
Message
Morales
22
Years of Service
User Offline
Joined: 9th Feb 2003
Location: - Please Select -
Posted: 29th Sep 2003 02:24
Just wont to know if anyone has a good AI for there game?

Im makeing a FPS for the compo and I got some good bot AI.
Not that kind were the bot just clicks towrds you when it sees
you.
Dr OcCuLt
22
Years of Service
User Offline
Joined: 27th Nov 2002
Location: a Dark Deep Dark pit, it dark in here
Posted: 29th Sep 2003 04:39
this is not real the best for this.3D Chat for model and stuf but a mod may move it to the programing forum.

yes i`v got a good AI it ues`s some thing called finite state machins. all the mosters have a finite number of tasks ie. wark to way point,stand,attack player and so on. there are trigers that move the state of the mosters ie. the play warks in to his line of sight so he start attacking the player.

this is the bases AIs for most games.but you need a path-finder like A* and a macro systems so the mosters can be set in patens.

--Dr 0--
WindTech
22
Years of Service
User Offline
Joined: 7th Jun 2003
Location: United States
Posted: 29th Sep 2003 13:16
yeesh...someone might want to include some form of spell checking in the next version of this forum

On a side note, a lot of people who try to make good AI's for 3-dimensional physics based games are often found gawking at the complexity of the more intricuit workings...like pathing. If its your first time making AI, something along the lines of a checkers or tic-tac-toe program would be good...then you can graduate to chess then onto other higher forms. Don't jump into the ocean without arms or legs yet

Live as if to die tomorrow...
Learn as if to live forever.

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