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FPSC Classic Models and Media / Guns from Modern Warfare 2 (WIP)

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Arseny
14
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Joined: 16th Aug 2010
Location: Russia
Posted: 2nd Sep 2010 17:42
I am working for weapon pack with weapons from this game.You can see the video here - http://www.youtube.com/watch?v=8F5F-ym3JkoI am plannig to convert about 20 weapons with ironsights.
Gencheff
14
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 2nd Sep 2010 21:04
Wait,what do you mean convert?..Did you rip these weapons off?


Yeah I said it.FIRST PERSON SOCCER!
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 2nd Sep 2010 21:08
He's perfectly within his right to, so long as they don't go beyond his hard drive...

I know the MW2 guns - you've done a not bad job reverse engineering them into X.

Gencheff
14
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 2nd Sep 2010 21:10
Quote: "He's perfectly within his right to, so long as they don't go beyond his hard drive..."


Uhh CG did you even watch his video.He said hell upload it here.


Yeah I said it.FIRST PERSON SOCCER!
Seth Black
FPSC Reloaded TGC Backer
20
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 2nd Sep 2010 21:16
...very nice job porting them to FPSC.

You can't make these available, though.

AbdulAhad
15
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Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 2nd Sep 2010 22:03
Aren't those guns high-poly which can cause a slowdown for fpsc?

Abdul Ahad
Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 2nd Sep 2010 22:25
they're fairly high poly, and I don't suggest use. I'd offer to create ironsight gunspecs for you for free, but I'm afraid it'd be no use as those guns are, as said before too high poly to use, and also illegal to use without asking infinity ward first and getting permission.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Roger Wilco
19
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 2nd Sep 2010 23:02
They're not impossible to use just because they happen to be 'high-poly'. Unless they consist of hundreds of thousands of polygons, I don't see them causing a huge slowdown really.

Although, as others have said, they're illegal to distribute, but they may serve well as inspiration if you want to make your own rendition of the weapons.
PW Productions
16
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 3rd Sep 2010 00:28
Quote: "I am working for weapon pack with weapons from this game"


Another example of evidence that he plans on making it a pack.

A friendly warning: Do not release these. It is simply illegal. But showing them to us is very nice


If something is perfect, it probably doesn't work. -PWP
raymondlee306
15
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Joined: 24th Oct 2009
Location: Ohio
Posted: 3rd Sep 2010 03:24
Just out of curiosity, on the subject of copyright infringement. If I make a MP5n, do I have to pay Heckler and Koch for the use of their design? I'm not trying to start a flame thing, I am just curious about how things like that work. I'm thinking technically I would because if I sell the game using the MP5n, I am making money using their design and they get nothing for it. I could be wrong though.
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 3rd Sep 2010 03:29 Edited at: 3rd Sep 2010 03:30
Nah, the real gun makers seem to be OK with it. But you can't use other people's hard worked-on models.


I'd love to see things from your point of view but I can't get my head that far up my bum.
Errant AI
18
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Joined: 24th Aug 2006
Location:
Posted: 3rd Sep 2010 03:51
Quote: "Just out of curiosity, on the subject of copyright infringement. If I make a MP5n, do I have to pay Heckler and Koch for the use of their design? I'm not trying to start a flame thing, I am just curious about how things like that work. I'm thinking technically I would because if I sell the game using the MP5n, I am making money using their design and they get nothing for it. I could be wrong though."


No. Form factor of a gun is not subject to copyright. Only if you used the HK logo would you be infringing on their trademark rights. Weapon designs and manufacturing processes are generally protected by patent law to deter other manufacturers from cloning their products. 3D game models do not violate patent rights. You only would only need permission if you were to use the logo and/or company name in your game. In some cases the full name of the weapon may also be trademarked (ex: "GLOCK 17"). So, as long as you don't use HK's name, logo, or use copyrighted photos for the textures; you're fine. For the record, all weapons I sell are free of any trademarked material and generally have fake Mfg. names on them or fictional weapon names altogether. Name designations assigned by the military are not protected (ex: "Colt Commando" or "Colt RO733" or "CAR-15 Commando" are protected, vs. "XM177", "M-4" or "M-16 Carbine" which are OK to use).

Just, FYI; vehicles are pretty much the same rule except that often there are small features which are trademarked such as the kidney-shaped grille on a BMW or the dual-circle tail lights on a Corvette.
raymondlee306
15
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Joined: 24th Oct 2009
Location: Ohio
Posted: 3rd Sep 2010 04:05 Edited at: 3rd Sep 2010 04:05
Thanks guys. Answered my question. Sorry to hijack this guys thread it just seemed like the right environment to ask.
Marc Steene
FPSC Master
19
Years of Service
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 3rd Sep 2010 11:10
Wow, great work. It's nice to see these weapons in our engine. The intervention looks really cool.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Arseny
14
Years of Service
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Joined: 16th Aug 2010
Location: Russia
Posted: 3rd Sep 2010 13:24
The models are low poly, because I exported(converted) guns from Counter-Strike Source format.So the guns which you see now, have already exported to this game.Because that's easier to export guns from css to fpsc!
Arseny
14
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Joined: 16th Aug 2010
Location: Russia
Posted: 3rd Sep 2010 13:30
And from cs1.6 too!!
AbdulAhad
15
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Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 3rd Sep 2010 14:21 Edited at: 3rd Sep 2010 14:25
From Youtube

Quote: "I don't afraid of this, because Infinity Ward is dead."


Even though they are dead, the game is still copyright property meaning that the stuff from the game is copyright too.

I can't believe that you are actually disobeying the rules! You've got guts, that's all I can say.

Abdul Ahad
lazerus
17
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Joined: 30th Apr 2008
Location:
Posted: 3rd Sep 2010 14:33
Good imports, waste of time. You cant do anything with these. Realesing them is a definate ban aswell.

Arseny
14
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Joined: 16th Aug 2010
Location: Russia
Posted: 3rd Sep 2010 15:45
Ok, maybe can I import for you the guns from fpsbana, I won't get a ban for it?
teamhalo
19
Years of Service
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Joined: 6th Nov 2005
Location: florida
Posted: 3rd Sep 2010 21:46
Quote: "Ok, maybe can I import for you the guns from fpsbana, I won't get a ban for it? "

If you get permission from the author you will not get banned.

Also, ripping models does count as reverse engineering which violates the terms and conditions of owning "Call Of Duty : Modern Warfare 2" so what you are doing is, illegal. I don't really care what you do though, do whatever you want just don't ask anyone for help if you get contacted by anyone from Activision. I've heard stories of a couple mods of games that used ripped models getting in some deep s--t.
I'm just curious how you ripped the animations, I've played around with getting COD4 weapons in FPSC but I would always attach to one of EAI's rigs.

Check out my new model pack:
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 3rd Sep 2010 22:54
Sent you an EMail Errant - you're a hard guy to get a hold of...

Arseny
14
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Joined: 16th Aug 2010
Location: Russia
Posted: 5th Sep 2010 16:47
Ok, you can kill this thread.
Richar97
15
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Joined: 26th Jan 2010
Location:
Posted: 24th Sep 2010 14:04
Whatever floats your boat.
Even though I'm not a mod I announce this thread dead.

Thanks,
Richard
Vent
FPSC Master
16
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Joined: 3rd Apr 2009
Location: BC
Posted: 24th Sep 2010 14:24
... by bumping it 19 days... ok.

Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 24th Sep 2010 17:22
Quote: "Unless they consist of hundreds of thousands of polygons, I don't see them causing a huge slowdown really."


guns add to the total polygon count, which won't run the game fast on slow computers unless it's kept to below about 100,000 polygons. I'm guessing each of those guns are about 10,000-15,000- that'll take a lot of polygons away from the part of that budget you could use for level design or enemies.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 24th Sep 2010 20:23
But the weapons are more important due to the fact they're right in front of the players face...

However 10K is the sensible limit for game engines these days...

7045 Forum Messages
65 Forum Threads
It's been a good three years.
Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 24th Sep 2010 20:45
yeah, in front of the players face makes them important. 10k is a little too much for FPSC, considering you make a 95k level, and then whip out your gun and it's 105k.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Unreal1ty
16
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Joined: 23rd Feb 2009
Location: Frankfurt, Germany
Posted: 22nd Nov 2010 00:44
Are you going to release the weapon models?

<img src="http://2.bp.blogspot.com/_6iQoDk_E6Po/TNlxIFjyNQI/AAAAAAAAAWY/aFliuzxilP8/s1600/thesucks_logo_banner02_600.jpg>
anayar
15
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 22nd Nov 2010 01:19
@Unreal1ty: He cant, they are ripped from the game...

Cheers,
Anayar


For KeithC
Leongamerz
14
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Joined: 14th Aug 2010
Location:
Posted: 22nd Nov 2010 08:50 Edited at: 22nd Nov 2010 09:01
Sorry Double Post

Hello.There is my pics.And nice to meet all modeller,designer and many more
Leongamerz
14
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Joined: 14th Aug 2010
Location:
Posted: 22nd Nov 2010 08:50
I hope you will not release it or you will get banned

Hello.There is my pics.And nice to meet all modeller,designer and many more
Unreal1ty
16
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Joined: 23rd Feb 2009
Location: Frankfurt, Germany
Posted: 22nd Nov 2010 12:17
:/ Hm, too bad. Cause im hardly searching for mw2 weapons for my new project. But hey these models were very well done
SecretiveOps
14
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Joined: 13th Sep 2010
Location:
Posted: 22nd Nov 2010 14:29
How'd he convert the .MDL or .VTX files to .X files and DirectDraw Surfaces? I've tried LithUnwrap, but could only export the skeleton. The reason I ask is cuz he said that he got the models from CS:S and CS 1.6. I am a part of a modding website and saw an M200 model that was sweet. And animated. But not a rip of MW2's. Please answer this question, o mighty Arseny who might get banned from the site if he indeed releases the models.

Why does life suck the life out of you?
zappi
14
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Joined: 16th Oct 2010
Location: with your mother
Posted: 22nd Nov 2010 19:16
very well but there are all free??
SecretiveOps
14
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Joined: 13th Sep 2010
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Posted: 22nd Nov 2010 20:50
Wait, I have a glorious idea. Release them, but modify the textures somewhat and change an animation... oh wait, the animation part is done! Change the textures and it would be legal because it's not the same gun! OMG I am a genius???

if you can't post them Arseny, email them and I can make the texture changes.

Thanks!

Secretive Ops

Why does life suck the life out of you?
Vent
FPSC Master
16
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Joined: 3rd Apr 2009
Location: BC
Posted: 23rd Nov 2010 00:34
It would still be the same model...

Zwarte Piet
15
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Joined: 25th Dec 2009
Location:
Posted: 23rd Nov 2010 02:04 Edited at: 23rd Nov 2010 02:05
More false hope for guns, Thank You for showing me what I can't use. best wishes. If you don't make it don't post it....lol

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models"
Arseny
14
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Joined: 16th Aug 2010
Location: Russia
Posted: 23rd Nov 2010 18:36
I won't release it, beacause I don't wanna problems.So, just only vid for ya.Close this thread.That's all that I can say.

Seth Black
FPSC Reloaded TGC Backer
20
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 23rd Nov 2010 19:08
...good decision.

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