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Geek Culture / Developing for netbooks guide for new developers.

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fallen one
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Posted: 2nd Sep 2010 21:48 Edited at: 8th Sep 2010 19:33
A new platform and new possibilities - Finding the method in the madness.

A guide to developing for netbooks

Questions.

1. If it works on a PC does it work for a netbook? Can we develop a working program in any language and submit it as a netbook application, as long as it works on windows PCs and is within the screen size and capabilities of the netbooks running specs?

2. The SDK, is this a program one uses to develop the actual application within the SDK, like the iPhone SDK, or is it a program that allows one to submit the application to the store?

3. Protecting your application from pirates, is your application protected from pirating by the either the SDK or a process applied through the developer program, or do you have to add your own anti piracy measures yourself into your software?

4. Can all netbooks run FPSC dx10?

FPS Creator X10 only works on Windows Vista/Windows 7 with the NVIDIA GeForce 8 series of DirectX10 video cards.
FPSC dx10 specs
We strongly recommend the NVIDIA GeForce 8800 range. We do not recommend any video card with less than 320MB RAM.
Click here for supported video card details

CPU: 2GHz minimum. 2.66GHz Dual Core recommended.
Memory: 1GB minimum. 2GB recommended.
Misc: 2GB Hard Drive Space. DVD Drive. Printer to output user guide

Please feel free to answer any of the questions so that new developers an benefit from your understanding of netbook development and the Intel® Atom™ Developer Program.


fallen one
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Posted: 3rd Sep 2010 17:53
Can a moderator move this to Geek Culture please.


Daniel TGC
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Posted: 3rd Sep 2010 18:08
Moved from intel comp to geek.
sprite
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Posted: 4th Sep 2010 04:56 Edited at: 4th Sep 2010 05:01
Hi fallen one

1. Depends on the spec of the PC and the notebook. A notebook doesn't have the same processor, memory and graphic ect as a PC. Some things like graphics are very basic. So your need to keep in mind the constants that a netbook will place on you. Also windows to linex and mac can create problems. Your have to choose the tools you use with care.

Screen size it depends on the tools but I know you can force most ofthe tool to open a window and you could set it to the screen size of a netbook.


2. SDK is the development kit. For the Iphone you must use a mac when you compile the code. It will not be allow in stores otherwise. For sending in an app your need to use itunes connect in xcode. Other devices use there sites for info.

3. You can do a few things

Encrpyt the app so it decrypts the files at run time. However that take up processing power and memory.

You can have bits of code check for tampering. However this adds problems to version control.

There is fairplay on itunes but like all drm its useless.

I'll add something later on.
fallen one
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Posted: 4th Sep 2010 14:28 Edited at: 4th Sep 2010 14:29
Hi, sprite, your answer 2 and 3, I am talking about the netbook, not the iPhone sdk, I already develop for the iPhone, so I am asking is ifs the same as that, or if its a wrapper of some sort, that just prepares the program you made in whatever program you made it in, for the intel store.


fallen one
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Posted: 8th Sep 2010 19:34
Updated original post. See question 4.


charger bandit
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Posted: 8th Sep 2010 19:54
No netbook can run DX10 except I think the ones with Nvidia ION graphics,and even there it will run poorly.


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