Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Free Speaker Model

Author
Message
leebo
16
Years of Service
User Offline
Joined: 29th May 2009
Location: Ohio
Posted: 6th Sep 2010 17:54 Edited at: 6th Sep 2010 19:20
Download
http://www.mediafire.com/file/zoevx91rr9rrw50/speakerA.zip

All work is mine including the textures. Please read the enclosed license.

Edited to conform to sticky.

Until I figure out why the normal map is not working, what you see is what you get.

Attachments

Login to view attachments
anayar
15
Years of Service
User Offline
Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 6th Sep 2010 18:36
Err... It's a box with a texture ... Not trying to say it Ian good, but you could seriously add a little detail to it. You also need an in fpsc screenshot to post in this board (or else it should be in 3d chat). Seriously, read the stickies...

Good to see you contributing, but it'd be a bit better if there was some more detail. Oh and BTW, lose the flat texture on the sides... It looks really awkward. Add some detail to it, and it'd be a lot better.

Cheers,
Anayar

P.S: I'm in a crabby mood today, so sorry if I hurt you in any way...


For KeithC
leebo
16
Years of Service
User Offline
Joined: 29th May 2009
Location: Ohio
Posted: 6th Sep 2010 19:22
This screen is normal mapped in unity.

Attachments

Login to view attachments
anayar
15
Years of Service
User Offline
Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 6th Sep 2010 20:06 Edited at: 6th Sep 2010 20:07
Good to see you posted an in-game screen

I was saying that the overall model could have more detail and the textures on the sides need to be worked on...I kind of liked the way the front of the speaker looks

Cheers,
Anayar


For KeithC
Nbt
15
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 6th Sep 2010 20:26
Quote: "Until I figure out why the normal map is not working, what you see is what you get. "


If your using the bumpent shader, it does not use the normal map in the normal way, but uses it as a kind of spec map and looks pretty bad (IMHO). At least from what I can see.

Login to post a reply

Server time is: 2025-06-02 04:25:24
Your offset time is: 2025-06-02 04:25:24