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FPSC Classic Models and Media / [LOCKED] My Heavy Rain model

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SAK
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Posted: 7th Sep 2010 20:02
I am very disappointed from : rolfy , teamhalo , TeMpLaR1 , because they blame me for wrong reasons.

Studio
TeMpLaR1
19
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Location: Australia
Posted: 7th Sep 2010 21:38
or the right reasons....

SAK
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Posted: 7th Sep 2010 21:45
hah

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SAK
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Posted: 7th Sep 2010 21:49 Edited at: 7th Sep 2010 22:00
I already prove myself , thing whatever you want.

Studio
teamhalo
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Location: florida
Posted: 7th Sep 2010 22:25 Edited at: 7th Sep 2010 22:25
Quote: "I am very disappointed from : rolfy , teamhalo , TeMpLaR1 , because they blame me for wrong reasons."


OK... so showing a screen-shot of a model in a 3D editor proves you made it? Give me a break. I'm not even going to state the obvious on this one...

Check out my new model pack:
SAK
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Posted: 7th Sep 2010 22:45
Hey , what are you making me ... I already post new pictures to prove , just go little up on this link , there have.If you dont know those program they are ZBrush and MilkShape.

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Zwarte Piet
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Posted: 7th Sep 2010 22:46
I contacted a mod as soon when the dl was posted. I thought it seemed suspicious.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models"
SAK
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Posted: 7th Sep 2010 22:58 Edited at: 7th Sep 2010 22:59
Zwarte Piet , dont worry , i already prove them. Everythings fine.

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rolfy
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Posted: 8th Sep 2010 00:33 Edited at: 8th Sep 2010 00:35
Yep thats Zbrush, you can move the limbs around using the deformation tools, I fail to see how showing that proves you made the model from scratch, only says you took the model into Zbrush and put it into that sitting pose.
I highly doubt you made the mesh or the texture to go with it,maybe you put a little blood on the forehead but thats it, maybe the best thing would be to send off your model you posted and ask the original authors to compare it to theirs.
Also I find it a lttle strange that you would say you 'made' this in a sitting pose for a friend, then show us the t-pose model, seems a lot of work for a friend and serves no real purpose.
The problem I am having with you is that you are trying to give something to members here that could get them into trouble if the used it in their games, pony up and tell the truth.
If this is yours I'll eat my own liver.
PW Productions
16
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Location: sitting in a chair.
Posted: 8th Sep 2010 00:34
Can you show us a wireframe of 'your' model? I'd like to see it, for certain reasons (other modelers around here like henry ham should know why)...


If something is perfect, it probably doesn't work. -PWP
Woolfman
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Location: Cave
Posted: 8th Sep 2010 00:47
Yeah this one it hard to believe that you "Made it". Because there are a few things wrong with it like the head is just floating there. It has a big part missing where his neck is. The Uv map looks good but again something is wrong with the Jacket. It's not on the UV map right but all the other areas are correct. Plus there are loose seem all over the place.

Suspicious? Extremely.
(Looks like rolfy doesn't have to eat his liver.)
bond1
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Posted: 8th Sep 2010 01:29
If you're anything like me, or most people who model characters, you would have saved about 50 versions of this character along the way in various stages of completion. No on sits down and models an entire character in one sitting.

So it would help your case to show some pics of this model in an earlier stage of the modeling process.

----------------------------------------
"bond1 - You see this name, you think dirty."
PW Productions
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Posted: 8th Sep 2010 01:32
Like I said, I'd like to see the wireframe the most. If it's in quads, we're good. If it's all in tri's, we know something's fishy for sure.


If something is perfect, it probably doesn't work. -PWP
Woolfman
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Posted: 8th Sep 2010 02:34
Wireframe.

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JLMoondog
Moderator
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Location: Paradox
Posted: 8th Sep 2010 02:43
...yuck...if it's yours or not, that is some horrible optimization...

Aaagreen
17
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Location: City 17
Posted: 8th Sep 2010 03:11
You certainly seem like the ripping kind of person. Your case isn't helped when your in-game screenshots are full of content from Half-Life 2 and Counter-Strike: Source.


Quote: "How can i ripped a model from game only for PlayStation 3 in Blu-ray disc"


Not sure, but torrent sites seem to have it so it's obviously possible.


I'd love to see things from your point of view but I can't get my head that far up my bum.
PW Productions
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Posted: 8th Sep 2010 03:26
As I suspected... the model is full of tri's, meaning it was triangulated upon export or import, thus concluding it was ripped. Case closed...


If something is perfect, it probably doesn't work. -PWP
Dr Parsnips
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Location: London
Posted: 8th Sep 2010 03:49
Quote: "As I suspected... the model is full of tri's, meaning it was triangulated upon export or import, thus concluding it was ripped. Case closed...
"


the .X file format triangulates so even if it was made in quads, when its exported, it will be tri's. Like bond said, you would have lots of versions of the model so he can just produce them to prove his innocence

Aaagreen
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Posted: 8th Sep 2010 03:52
Quote: "meaning it was triangulated upon export or import, thus concluding it was ripped. Case closed..."


You said it yourself, export. It could have been triangulated by the .x exporter. That's a fairly illogical thing to close a case on.


I'd love to see things from your point of view but I can't get my head that far up my bum.
starmind 001
FPSC Reloaded Backer
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Posted: 8th Sep 2010 04:12 Edited at: 8th Sep 2010 04:13
Quote: "No on sits down and models an entire character in one sitting."
Well, I have done this. Working on my animals in my native pack, I once stayed up for 36 hours working on them. My wife was not to happy, LOL.

But I have to agree with bond, rolfy and the rest at this is a possible rip. I have been working the last week (few hours at a time) on just getting one character just right for my game and the high res right now is about 15,000 vertices. I think that is about step five or six in blender.

I took a look at the model and I can see several things that show it is a commercial model. Also saw where it looks like a game rip.And yes you can rip models from the ps3 game disc. I just looked it up, but you need the right program to do so.

Anyways, here is the pic of the model in milkshape. Now I will let you all argue amongst yourselves.


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teamhalo
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Joined: 6th Nov 2005
Location: florida
Posted: 8th Sep 2010 05:16
That's so ripped. I dislike making accusations but there is to many factors that suggest it was.

Check out my new model pack:
PW Productions
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Posted: 8th Sep 2010 05:42
Quote: "You said it yourself, export. It could have been triangulated by the .x exporter. That's a fairly illogical thing to close a case on."


Wait, I'm confused- Isn't it obvious that the triangles indicate a rip? Most cases of illegal ripping show cases of triangulation, lots of the people on 3D Chat who claimed models to be their own showed wireframes with triangles, and I've even heard of the best modellers agreeing that the triangulation along with other clues can lead to ripping. Could you clarify, sorry, was a little confused.

But anyways, Starmind just proved it...


If something is perfect, it probably doesn't work. -PWP
Errant AI
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Posted: 8th Sep 2010 05:55 Edited at: 8th Sep 2010 05:57
Quote: "Wait, I'm confused- Isn't it obvious that the triangles indicate a rip?"


Only if the screencap is from the native software prior to exporting. If you model something in quads then export .x it triangulates the output durring the export process. So, if you then open up that .x in some app it will show as all tris.

That aside, it's still obviously been liberated from somewhere.
starmind 001
FPSC Reloaded Backer
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Posted: 8th Sep 2010 06:07
What I circled in the wireframe, something I have always seen in commercial models. I have seen this in models done by EAI, but Flecther and Bond1's models don't do it very often. I am sure EAI will understand what I am saying.
For the the triangles, some of the programs I use do this when going to the .x format and in milkshape.
For the full textured model, the circled areas is where the texture doesn't fit the model. The jacket shoulders have the black area of the texture showing. The finger tips has the nails curling around the tip.

Quote: "Starmind just proved it..."
However I want to say I didn't do this to prove anything. I found out that in places say like France it is legal to rip a model for personal use, but if it is for say school, they can provide the model to anyone who wants to study it and learn from it.

I will say that I am also guilty of ripping models, but I have learned from those models. So what I would say to you all is, I think the point has been made, but examine the work that was done on the model. This is a current model standard, learn from it. Not many people on here can provide this quality of work without some time and effort put into it.

Some of you on here are like a pack of dogs on a three-legged cat. Ease off and let the mods take over.

KeithC
Senior Moderator
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Location: Michigan
Posted: 8th Sep 2010 06:08
I have removed the download; I will let an active Mod deal with the author.

-Keith

Crazy Acorn
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Location: Stalking people...
Posted: 8th Sep 2010 07:48
haha I like it when people get busted for pirating or ripping etc.

Poloflece
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Location: Australia
Posted: 8th Sep 2010 08:52 Edited at: 8th Sep 2010 08:56
Why would you make a character from a game, therefore making a pointless model which is not usable in any commercial game?
And you made all us other modelers look bad and we thought that you may have had at least some skill.
This is definatly ripped so all I can say is

Poloflece

Register on my website for KOOL stuff
Nickydude
Retired Moderator
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Location: Look outside...
Posted: 8th Sep 2010 10:40
As there is no absolute proof that this has been ripped I'm giving you the benefit of the doubt SAK on this occasion, but if it is proved that this has been ripped (or indeed any other models have been ripped) then you will be permanently banned. This also goes for everyone else, giving / selling ripped models (without the express permission of the creator) as an absolute no-no, TGC could get into serious trouble as a company if it was discovered copyright material is changing hands through it's forum.

This is your one and only warning...



For KeithC
Cyborg ART
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Location: Sweden - Sthlm
Posted: 8th Sep 2010 20:40
Quote: "Quote: "Wait, I'm confused- Isn't it obvious that the triangles indicate a rip?"

Only if the screencap is from the native software prior to exporting. If you model something in quads then export .x it triangulates the output durring the export process. So, if you then open up that .x in some app it will show as all tris.
"


I am in no way supporting the pirate, but I just had to comment this:

When modelling in Milkshape, which many of us do, you model with tris and not quads. So a triangulated model doesn't have to mean that the model is ripped.

I just want to clear this out so people wont start attacking every person which shows a triangulated model

wizard of id
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Location: Sunny South Africa
Posted: 8th Sep 2010 21:00
Quote: "I just want to clear this out so people wont start attacking every person which shows a triangulated model "


Okay I just had to laugh at that comment....

why has the thread not been locked yet?

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
Cyborg ART
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Posted: 8th Sep 2010 21:08
Quote: "Okay I just had to laugh at that comment....
"


Why?

wizard of id
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Posted: 8th Sep 2010 21:47
the chaos that would ensue....

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
Cyborg ART
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Posted: 8th Sep 2010 22:02
Haha! Chaos indeed

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