What I circled in the wireframe, something I have always seen in commercial models. I have seen this in models done by EAI, but Flecther and Bond1's models don't do it very often. I am sure EAI will understand what I am saying.
For the the triangles, some of the programs I use do this when going to the .x format and in milkshape.
For the full textured model, the circled areas is where the texture doesn't fit the model. The jacket shoulders have the black area of the texture showing. The finger tips has the nails curling around the tip.
Quote: "Starmind just proved it..."
However I want to say I didn't do this to prove anything. I found out that in places say like France it is legal to rip a model for personal use, but if it is for say school, they can provide the model to anyone who wants to study it and learn from it.
I will say that I am also guilty of ripping models, but I have learned from those models. So what I would say to you all is, I think the point has been made, but examine the work that was done on the model. This is a current model standard, learn from it. Not many people on here can provide this quality of work without some time and effort put into it.
Some of you on here are like a pack of dogs on a three-legged cat. Ease off and let the mods take over.