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Newcomers DBPro Corner / how to remain the pixels in a texture?

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T4r4ntul4
14
Years of Service
User Offline
Joined: 1st Jan 2010
Location: close to my pc
Posted: 7th Sep 2010 20:02 Edited at: 7th Sep 2010 20:03
if i have a texture like nr 2 in the picture, what do i need to remain it like that in dbpro itself?

picure:




i searched on the forums but found no answer.

help is appreciated

*happy coding on his 3D Construx Editor*
Indicium
16
Years of Service
User Offline
Joined: 26th May 2008
Location:
Posted: 7th Sep 2010 21:25
load image name$, imgno, 1

should fix it

T4r4ntul4
14
Years of Service
User Offline
Joined: 1st Jan 2010
Location: close to my pc
Posted: 7th Sep 2010 22:43
hmm yes it should, but no difference. its still the same as above picture.

some info ( dont know if that causing it )
- source image is a 16x16pix png file
- block (box) in dbpro is 1x1x1 dbpro size

even with the zero its no difference...



*happy coding on his 3D Construx Editor*
Scorpyo
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: italy
Posted: 7th Sep 2010 23:04
check the set object filter command in the help
T4r4ntul4
14
Years of Service
User Offline
Joined: 1st Jan 2010
Location: close to my pc
Posted: 7th Sep 2010 23:18
thank you, that solved it

*happy coding on his 3D Construx Editor*
luskos
17
Years of Service
User Offline
Joined: 28th Jun 2007
Location:
Posted: 11th Sep 2010 08:11
Ah i had the answer in my pocket, but i wasn't here on time.Anyway i'm glad you fix it

Coding is My Kung Fu!
And My Kung Fu is better than Yours!

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