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FPSC Classic Models and Media / Cliff for sniping game

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TJDJ
14
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Joined: 8th Sep 2010
Location:
Posted: 8th Sep 2010 15:41
hey all, i am in need of a cliff for a sniping game.... i would prefer one that is elevated. Would it be easier to model my own, if so how? Is there a way bullets can travel between layers? eg put flooring on layer 6 and have the player shoot down at targets on layer 4.

thanks in advance

devils conscience productions
The Zoq2
15
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 9th Sep 2010 00:28
You can put floors on diffirent layers and shoot between them but the ai can't shoot you

Srry about my english im from sweeden
rolfy
18
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Joined: 23rd Jun 2006
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Posted: 9th Sep 2010 01:22 Edited at: 9th Sep 2010 01:23
This might help you out, please remember this thing is huge and needs to placed dead centre at the bottom level or it wont show, it has no enemy collision so you have to place segment platforms or whatever for these.

http://forum.thegamecreators.com/?m=forum_view&t=94585&b=24
Quote: "
You can put floors on diffirent layers and shoot between them but the ai can't shoot you"

I believe this is being fixwd for the migration, not sure but it might even be working in the latest beta
BlackFox
FPSC Master
17
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 9th Sep 2010 06:42
Quote: "This might help you out, please remember this thing is huge and needs to placed dead centre at the bottom level or it wont show, it has no enemy collision so you have to place segment platforms or whatever for these."


Thanks for posting this, Rolfy. We had not seen this, and it fits with a project we are working on. It works perfectly.

- BlackFox

RPG Mod- Create a world full of adventure
Flatlander
FPSC Tool Maker
18
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 9th Sep 2010 07:42
Yes, I'm glad Rolfy let us know about this one. I had another one of his huge entity terrains (not as huge as this one though) I used in another game and it worked out just fine. Actually, I didn't have the character entities move so if they are just stationary it works out great with putting one floor entity or segment under them. A floor entity can be invisible so you wouldn't have to hide it like I did some of them. Just placed them a little lower than the visible terrain.

I reject your reality and substitute my own!

Add more adventure to your game -- use RPG Mod
TJDJ
14
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Joined: 8th Sep 2010
Location:
Posted: 9th Sep 2010 16:50
thanks, can you help with modelling? I'm keep to learn, where should I start?

devils conscience productions
Soviet176
15
Years of Service
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 9th Sep 2010 22:10
@rolfy

I would love to see a pack of entities just like that!!! perfect for multi-player games like you would not believe!

Putting fear back into sliced bread since 4th May 2010

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