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Dark GDK .NET / Trying to draw tiles on the screen

Years of Service
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Joined: 8th Sep 2010
Location: Chibitos
Posted: 8th Sep 2010 17:06
Hello everyone,

Even though I'm 99% sure that my current code is wrong, I'll post it here anyways:

It strips down the tilesheet into animated tiles.
Then, it creates a tile for every 32 pixels on the screen (here is where I go wrong, it takes too long to create and too long to draw).

If anyone knows a better way to do this, please respond with the new code, a way to do it, or a link (or anything else helpfull).

Thanks in advance, Anasky.

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