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FPSC Classic Work In Progress / [X9]Zaludi/Go and drink

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loler
12
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Joined: 27th Jul 2009
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Posted: 22nd Sep 2010 19:58
i really like the video the atmosphere is awesome

its not a bug its a feature
Soviet176
12
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 23rd Sep 2010 02:58
Comrade!! very nice level design, love the new video, I must ask, the last building you were in, the one with the hud whole in the wall with the ladder going up to it, was that all made out of segments or was that an entity?

Putting fear back into sliced bread since 4th May 2010
FPSCGames
User Banned
Posted: 23rd Sep 2010 03:02
Я видел все старые, и я любил ее так много вы удивительная!!!
teamhalo
16
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Joined: 6th Nov 2005
Location: florida
Posted: 23rd Sep 2010 04:27
I think Go and Drink has to be on of my most favorite names for a FPSCreator game that I have seen in my whole 5 years on this board.

Check out my new model pack:
DELMIrus
11
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Posted: 23rd Sep 2010 07:26
Oh, thank you all.

Soviet176, Stairs made as entity

Bugsy
13
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Joined: 24th Nov 2008
Location: another place in time
Posted: 23rd Sep 2010 18:53
hey, good job with both the interiors and the exteriors. the level looks really high poly, so keep that in mind. we don't want lag.

the flickering lights are a nice touch

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
FPSCGames
User Banned
Posted: 25th Sep 2010 00:49
Very Nice looking Game I Want to play it will there be a demo???
DELMIrus
11
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Joined: 9th Aug 2010
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Posted: 26th Sep 2010 22:03 Edited at: 26th Sep 2010 22:05
!!!Please help to translate the text properly!!!
A place where everything happens - canned town infected by unknown parasites in consequence of that people in the district became a zombie. On its territory the show to survive, esstestvenno not legally. The protagonist - the victim of the show organizers, it fill up the center of town. Actually in the beginning of the game protagonist ochuhivaetsya, in-ear headset, on which the player explain what happened to him and where he was. But the problem for the organizers that they did not manage to arrange all the necessary equipment, cameras and tricks, because he woke up earlier than planned.
To begin with the main character says to get to the weapons in the garage, which is located in the courtyard. Further it is necessary to wade through the clinic, the rest of the way closed. What's next - a question. WIP.


NEW VIDEO:
http://www.youtube.com/watch?v=LNyYS0V3t1E
DarkFrost
13
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Joined: 3rd May 2009
Location: ON, Canada
Posted: 26th Sep 2010 23:34
How do you get such sharp edges?

[img][/img]
DELMIrus
11
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Joined: 9th Aug 2010
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Posted: 26th Sep 2010 23:42 Edited at: 26th Sep 2010 23:42
This is a full-screen shader .fx
Made it BorisVorontsov, especially for my game.
DarkFrost
13
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Location: ON, Canada
Posted: 26th Sep 2010 23:47
Ah I see. It looks lovely!

If only I could get my mouse on it

[img][/img]
Bugsy
13
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Joined: 24th Nov 2008
Location: another place in time
Posted: 26th Sep 2010 23:55
nice level, but I cant help but feel like I've seen it all before. got any new places designed?

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
DELMIrus
11
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Posted: 26th Sep 2010 23:57
Courtyard and Clinic
DELMIrus
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Posted: 27th Sep 2010 21:15
http://www.youtube.com/watch?v=mviuIadx_8k
DELMIrus
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Posted: 1st Oct 2010 01:07
Yeah. New screenshots:


Soviet176
12
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 1st Oct 2010 04:42
Comrade!!! you are doing an excellent job! keep it up! I can't wait to play a demo

На одной ноте вы должны поместить в хахаха hahahaha!

Putting fear back into sliced bread since 4th May 2010
Le Shorte
13
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 1st Oct 2010 07:34
Looks great! Just stumbled upon this, and I must say it could be BOTB!

What if your toaster was possessed?
DELMIrus
11
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Posted: 1st Oct 2010 12:02
Oh, thank you friends.)
Actively working on a project may soon see a demo
D0MINIK
13
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Posted: 1st Oct 2010 12:28
Looks very promising. Nice work!

DELMIrus
11
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Joined: 9th Aug 2010
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Posted: 1st Oct 2010 12:41
Oh thank's.

actual name of the game: NND-Show
DELMIrus
11
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Posted: 3rd Oct 2010 03:37
New art:
Le Shorte
13
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Location: Wisconsin
Posted: 10th Oct 2010 00:18
Looks good.

What if your toaster was possessed?
Wolf
14
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 10th Oct 2010 02:13
A place where everything happened - an isolated town infected by unknown parasites that turned people i the district into zombies.

On the closed territory, an illegal show took place
The protagonist - a victim of the show organizers- is placed in the center of the town. Actually in the beginning of the game protagonist ochuhivaetsya(is that his name?), has a headset that explains to him what happened and where he was. However, the organisators of the show failed to arrange everything necessary and the protagonist woke up earlier as expected
The maincharacter gets an info that there are weapons in the garage located in the courtyard. Afterwards its necessary to make it through a hospital. What lies ahead is a mystery. WIP.

Hope that helped!

Awesome Artwork there!

Keep it up



-Wolf

God Helps the Beast in Me!
Le Shorte
13
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 10th Oct 2010 20:40
Quote: "A place where everything happened - an isolated town infected by unknown parasites that turned people i the district into zombies.

On the closed territory, an illegal show took place
The protagonist - a victim of the show organizers- is placed in the center of the town. Actually in the beginning of the game protagonist ochuhivaetsya(is that his name?), has a headset that explains to him what happened and where he was. However, the organisators of the show failed to arrange everything necessary and the protagonist woke up earlier as expected
The maincharacter gets an info that there are weapons in the garage located in the courtyard. Afterwards its necessary to make it through a hospital. What lies ahead is a mystery. WIP."


Proofreading because I'm a grammar freak; Sorry, Wolf (And a little bit to spice it up)


This is where everything happened - an isolated town invaded by unknown parasites. They turned everyone into zombies that was in the district. The virus began to spread.

On the closed territory, an illegal event took place.
The protagonist - a victim of the event- is placed in the center of the town, unconscious. Upon waking up, the protagonist, Ochuhivaetsya, finds a headset which reveals information to him about what happened and where he is. However, the organizers of the event failed to give him enough drugs, and the protagonist wakes up earlier than expected.
Ochuhivaetsya gets information that there are weapons in the garage located in a close courtyard. Afterward, he must make it to a hospital. The challenges Ochuhivaetsya will face there are unknown.

I do private FPSC scripting- email for more details.
DELMIrus
11
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Posted: 12th Oct 2010 22:13
Oh thank's wolf and le shorte!

NEW:
Art:


Screenshots:








Butt monkey
15
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Joined: 7th Dec 2006
Location: Scotland
Posted: 13th Oct 2010 02:35
Looks really nice, except that one with the fire. Your levels are all nicely detailed but that one shot looks like the fire was added as an afterthought. If you're going to keep it in, you need to add some smoke, a glow from the flames, more objects burning (with burnt textures) and burn marks up the walls. I've yet to see anyone manage to make a realistic looking fire scene, it would be good if you could pull it off.
bruce3371
11
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Joined: 4th Aug 2010
Location: Englishland
Posted: 13th Oct 2010 03:30 Edited at: 13th Oct 2010 03:33
This might help you, here's a screenie of a furnace scene I made, complete with blazing fire. I used a static dark orange light, with a dynamic flickering light on top of it for the glowing effect. For reasons of good taste, I angled the shot so that you can't see the burning corpse inside the furnace!



P.S. Sorry if it seems like I'm hijacking your thread to promote my own game, that wasn't my intention. My intention was purely to give you a bit of an idea of how you can make a dynamic fire effect.

PW Productions
13
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 13th Oct 2010 05:02
The new artwork/sketch is amazing my friend

Very nice screens as well


Redoing my entire website... again. EDIT: Finished it! Whew.
tecbug
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Joined: 29th Oct 2009
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Posted: 13th Oct 2010 17:03 Edited at: 13th Oct 2010 17:03
What shader are you using on the walls? It's great.
DELMIrus
11
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Posted: 13th Oct 2010 18:49
Fire I will correct. Walls has made "scorched".
Dynamic light has already been added, on a screenshot simply isn't appreciable.

All many thanks for comments.
Wolf
14
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 14th Oct 2010 03:18
This turns out to be GREAT!!!



-Wolf

God Helps the Beast in Me!
KeithC
Senior Moderator
16
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Joined: 27th Oct 2005
Location: Michigan
Posted: 14th Oct 2010 04:07 Edited at: 14th Oct 2010 04:07
I've got to say that the latest video has very much impressed me! Please keep me updated, as to when you'll be finished.

-Keith

Metal Devil123
13
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 17th Oct 2010 15:31
Quote: "Please keep me updated, as to when you'll be finished."

I know where this is going

Arseny
11
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Joined: 16th Aug 2010
Location: Russia
Posted: 26th Oct 2010 19:22
Is it possible to increase the quality of dynamic shadows?
Quote: "On the closed territory, an illegal event took place.
The protagonist - a victim of the event- is placed in the center of the town, unconscious. Upon waking up, the protagonist, Ochuhivaetsya, finds a headset which reveals information to him about what happened and where he is. However, the organizers of the event failed to give him enough drugs, and the protagonist wakes up earlier than expected.
Ochuhivaetsya gets information that there are weapons in the garage located in a close courtyard. Afterward, he must make it to a hospital. The challenges Ochuhivaetsya will face there are unknown."

Lol! "Ochuhivaetsya" its not the name of the protagonist!Its the verb which means -"wake up and find him self at..."

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