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FPSC Classic Models and Media / The Construction Site Thread

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Wheatley
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Joined: 14th Feb 2010
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Posted: 12th Sep 2010 18:35 Edited at: 12th Sep 2010 18:36
Hello, and here comes my latest piece of work. A construction thread!

** What is this? **
I have started a new idea. Youve heard of model packs, and of mega packs, but youve never heard of a thread that continuosly posts new models and screenshots, and a thread where you can post your contributions and updates.

** How Do I Contribute and, do i have to? **
Firstly, the thing about this is that it's OK to just take take take all the time, so NO you do not have to contribute, and if you want to contribute, simply reply to this with your attachment. A screen must be supplied.

Ok, to start this i'm posting this skip, I will update the texture shortly.



Happy Modeling!!
Wheatley


EDIT
PLEASE HELP

how do I avoid the blurry parts of the texture?

Wheatley
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Posted: 12th Sep 2010 19:05
UNDER CONSTRUCTION

= Under construction
= Completed

- - 3 Ground Segments

Gencheff
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 12th Sep 2010 19:05 Edited at: 12th Sep 2010 19:06
Quote: "PLEASE HELP

how do I avoid the blurry parts of the texture?"


Bad UV-mapping.One of the faces is too small and causes the texture to stretch in that place badly.

Wheatley
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Posted: 12th Sep 2010 19:13
ok, thanks, i fixed it now, i accedentally stretched the texture in paintshop

Nbt
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 12th Sep 2010 21:12
Quote: "how do I avoid the blurry parts of the texture?"


Use better textures, learn to UV Map

Poloflece
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Joined: 14th May 2010
Location: Australia
Posted: 13th Sep 2010 02:21
Look cool, much better than your old skip, but I think you should use higher resolution textures (and probably not coregated iron) and work on the uv map a bit.

Wheatley
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Posted: 13th Sep 2010 19:08
thanks guys!

Wheatley
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Posted: 13th Sep 2010 19:11
oh btw, i dont uv map, i just use milkshape texture co-ordinator. Should i uv map instead?

anayar
15
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 14th Sep 2010 21:47
Quote: "oh btw, i dont uv map, i just use milkshape texture co-ordinator. Should i uv map instead?"


Never used the Texture-Corrdinator, but maybe you should try UV Mapping??

BTW, You have waay too many threads...

Cheers,
Anayar


For KeithC
Nbt
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Posted: 14th Sep 2010 23:44
I don't understand this thread, you make it for posting models in it and then make a separate topic for that fence like thing

Why not post them all in here ???

Wheatley
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Posted: 14th Sep 2010 23:47
thats what I was going to do, must of had a mental block. Sorry,

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