Although I haven't thoroughly checked the forums, I'd figure I'll get this out here now. I'm working on a 2D game along the same vein as Castlevania, but I'm stuck with views.
Now, my map idea is not about placing tiles, so there's no grid to test against for the objects (player and enemies). Instead, the game will paste images previously made in Paint at specific points, and check the coloring to see if it's solid or whatever. Now, the maps may extend past the sizes of the screen, and some objects may also be out of view. My problem is that the program won't check the map in its entirety for every object, which means that off-screen objects that should be falling stay in midair until they're visible, after which they fall.
Any ideas would be greatly appreciated.