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Dark GDK / Which file ending..

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UnreconizedPro
13
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Joined: 15th Sep 2010
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Posted: 15th Sep 2010 21:03
which file ending do i need do use 3d models in Dark GDK ?
directX file( .x) or object( .obj) ?
thx for a good question and If i export the modell rigged with bones to the format does it still wor in Dark GDK ?
Diggsey
18
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Joined: 24th Apr 2006
Location: On this web page.
Posted: 15th Sep 2010 21:42
.x

[b]
Dodga
14
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Joined: 12th Dec 2009
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Posted: 15th Sep 2010 22:21
.x and yes it does export bones. If you need a free x exporter for 3ds max look up panda .x exporter, and makes sure to click include bones when you export
Fatal Berserker
13
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Joined: 2nd Jul 2010
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Posted: 16th Sep 2010 09:56 Edited at: 16th Sep 2010 09:56
both work...
if i remember right .obj loads faster.

Smoke me a kipper, ill be back for breakfast.
Hassan
15
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 16th Sep 2010 14:45
obj loads faster? well i sometimes had half minute load time for a .obj file, same object loads in milliseconds as .X

UnreconizedPro
13
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Joined: 15th Sep 2010
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Posted: 16th Sep 2010 14:51
I use blender for modeling, and i also think that .x is faster because i exported a model an the .x file had only 126 kb andobj ist often bigger ca. 478 kb
UnreconizedPro
13
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Joined: 15th Sep 2010
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Posted: 16th Sep 2010 23:48
so i exported a blendfile which has 7 mb to direct x and the .x file has got now 34 mb.
but why ?
it is a very high poly modell ca. 220.00 vertecis and i can not export armatures(Bones) cause it says it is not a mesh.

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