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FPSC Classic Models and Media / Texture and FPSCready

Author
Message
GLaDOS
15
Years of Service
User Offline
Joined: 16th Jul 2009
Location: Italy
Posted: 16th Sep 2010 22:41 Edited at: 16th Sep 2010 22:59
i modelled a Pistol
but i have few questions
How to Make textures?
how do i animate it and make FPSCready?
Tanks for help

PS:i maked it whit Wings3D

My fav. FPSC charater: Aiko
GLaDOS
15
Years of Service
User Offline
Joined: 16th Jul 2009
Location: Italy
Posted: 17th Sep 2010 14:58
Em..Hello?

My fav. FPSC charater: Aiko
Nomad Soul
Moderator
18
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 17th Sep 2010 16:20 Edited at: 17th Sep 2010 16:21
@FPS creator 4ever

Well if Wings 3D does not support UV mapping directly, you'll need to export to .obj then use a dedicated app to do this.

Texturing can be done in Photoshop, GIMP or any pain program.

Animations for FPSC can be created in 3DMax, Milkshape, FragMotion etc.

The best thing to do once you've textured your gun is download a EAI pistol gun rig and replace the gun model with your own.

I've modded a weapon which was a little tricky but no too difficult even for a modeller of my limited capability. I added a EOTech red dot sight with custom UV mapping and textures.

Poloflece
15
Years of Service
User Offline
Joined: 14th May 2010
Location: Australia
Posted: 17th Sep 2010 16:22
The model must first be uv mapped with lithunwrap then textured with an image program of your choice , bootlicker has provided a rigging tutorial on animating weapons, you can use fpsc toolbox to get an animated weapon into fpsc . Hope it helps

Poloflece

GLaDOS
15
Years of Service
User Offline
Joined: 16th Jul 2009
Location: Italy
Posted: 17th Sep 2010 22:50
for texture i mean good Texture,for make it realistic
if i use Paint for exapmle it look Cartonish

My fav. FPSC charater: Aiko
Gencheff
14
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 17th Sep 2010 22:51
Photoshop...
Gimp...
Paint.NET...

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