@The Storyteller 01
1.Can I use it on a standard FPSC character (after altering the .fpe file maybe) or do I have to rig each character myself?
yes you can use them on any stock character and even bond ones, but you will have to rig them, What is in this pack is the animations with examples and the skelitions.
2.If used on an unarmed charcater, do the hands remain open?
no or yes, it depends on the charcater trully, are the hands deformable? can the hands close eaisly? Its best to have hands that are modled closed to look the best.
3.Does it work on characters like those from Bond1's Fantasy Pack (these allready have additional animations beyond 99?
No, but if needed I can modify the animation numbers past his if some one can tell me where his end.
Thanks for looking
@Deathead
There are 2 reasons why you are seing the problems here, 1,I do have all of the animations playing after each other on 2 difrent guys, I have learned this slowes down the decision making on when to play the next animation, so when I chaned it to three or four animations it plays right on que.
The rest of what you are seeing truly has to do with what animation plays next, now if you scripted it properly to play only the animatons you would want to a few here and there then default "T" pose then goes back fighting would not happen,its all in the script.
As far as the animations are conserend they are real good desent animations, there not perfect but for fpsc, there decent enough.
my signature keeps being erased by a mod So this is my new signature.