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Newcomers DBPro Corner / Is there any tutorial to add water in to the FPSC source code?

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Brunopark09
14
Years of Service
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Joined: 7th Jul 2010
Location: Santiago de Chile
Posted: 19th Sep 2010 03:11
I found to many threads anout water in fpsc but they didn't help me too much, is there a kind of tutorial to add water in the fpsc source code?

I know i have to make a plane and apply a shader in it, but i don't know how

-Why didn't God take gaga,justin bieber or kesha instead of Randy Rhoads, Cliff Burton or Dio?
Rampage
16
Years of Service
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 24th Sep 2010 02:06
No - However, their are many for DarkBASIC. And that is what FPSC essentially is. There are no tutorials for Fpsc source code (save Ply's scripting one). Learning DarkBASIC is the way to go. Know DarkBASIC, and eventually, you will understand the source code, and be able to incorporate stuff into it


Eidos!
MSon
20
Years of Service
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Joined: 13th Jul 2004
Location: Earth, (I Think).
Posted: 24th Sep 2010 15:17 Edited at: 24th Sep 2010 15:18
I only have the original version of FPSC, But i do believe the x10 version does include water and the ability to change water level.

As for doing it in DBPro, You can create water with a Plain and a Water Shader, If you search in the forum for "Ultimate Shader Pack", That includes a water shader or two.

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