Thanks everyone for replies.
Leongamerz, yes i know everybody wants a story. Like it matter if you save the world (again), kill terrorists (again) or clean city from zombies (again)
To be honest i never really care about story even in AAA games. But i know it's only me
I'll try make up some story.
AbdulAhad, so have you tried to play?
Bugsy, Metal Devil123, Wolf, I get your point about variety of objects in the game. I'll try to make it better.
Quote: "When you jump on the back of the sofa, you could see trought the ceiling and the floor."
Metal Devil123, thanks for that bug.
Wolf,
Quote: " I also didn't know where I was, since the levels are all made out of boxes and barrels. Some kind of futuristic warehouse? And what are those ennemies supposed to be?"
OK, ok, there will be a story
Quote: " You should add some more eyecatcher, things the player will notice and say "oh hey! Thats cool!" ... wallposters and little details do the trick"
I'll add them
Quote: "Actually its a bit boring...yes...I'm always honest if I write replies."
Good that You're honest. Could You show me games made in FPSC that you consider as interesting and with good gameplay?
I'd like to see good references.
Quote: " Its awful to have a fully animated gun with hands and a high quality like the beretta and find a shotgun without any hands in different style later...the guns should atleast have the right hands."
I know. The shotgun will be better. It was only for testing purpouses.
Quote: "You are a bit newer but you have potential. Keep it up, try to improve and the most important part: Do stuff yourself! Models, retextures...thats what makes a game. Everybody can place models in a map...but not everyone can make models or make scenes that look interesting."
I used mostly stock media because this level was made to familiarize me with FPSC editor, its lights, shaders, zones etc.
Now I'm going to learn AI scripts and entity editor. Later other aspects of FPSC game design.
Thanks for your criticism. Looking forward for other opinions.