Hello, I am still playing with the basics and have made a model of a light sword (ok lightsaber, lol)that I may be using in my game (unsure, if not good practise and a nice model to have). It's not finished yet 100% but it good enough to play with for now.
I have read a little about making your own weapons but am totally lost. I have my saber working ok as a table lamp, or some decoration effect. But when I set it as a weapon as soon as I pick it up it vanishes. I have seen a few tutorials that mention fragmotion or some such program. Is this needed to rig the attack animation etc? I have not tried to make any of those yet. I would have just been happy to see it floating in front of me tbh. I have played with the offset of the weapon in the weaponspec file with no noticeable results, thinking it might be hidden behind the camera.
Does anyone have any tips? The info in the manual seems a little vague and of course is for a gun. I must admit I am a little confused about all the different objects needed for enemies holding one, displaying and holding yourself. As it's not really that high poly I just used the same model twice, ignoring the enemy one as I wasn't fussed with that at least for now.
A quick video
http://www.youtube.com/watch?v=wTmfeIEkB4o
http://s6.bitefight.org/c.php?uid=103081