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Dark GDK / Blue screen .. forever

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Chamill
15
Years of Service
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Joined: 29th Sep 2008
Location:
Posted: 23rd Sep 2010 17:53
Everytime I start any compilation the screen goes blue without creating / rendering / animating or even displaying anything. Total blue-ness. Why is that <.<?
If I remember correctly it started after the moment I upgraded 7.4a. Plz dont give me solutions like ;"Try reinstalling everything, or, make sure your graphic card supports this"

And thanks
//Cham

( P.S. I even tried the tutorials included in Dark GDK.

You can only get smarter by playing a smarter opponent.
Serial Velocity
15
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Joined: 24th Aug 2008
Location:
Posted: 23rd Sep 2010 20:34 Edited at: 23rd Sep 2010 20:43
Can we see you're code? It seems that GDK has actually loaded up properly and is rendering something (the blue-ness), try making sure the objects are loaded properly before using them and that they are actually visible and are not behind the camera.

Chamill
15
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Joined: 29th Sep 2008
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Posted: 23rd Sep 2010 21:12
Told you mate .. I tried the tutorials, those Dark GDK wrote.

Thanks anyway,
Cham

You can only get smarter by playing a smarter opponent.
Dodga
14
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Joined: 12th Dec 2009
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Posted: 23rd Sep 2010 21:27
Try this, put dbAutoCamOff() in the beginning of your prog, then put dbPositionCamera(0, 50, 0); dbPointCamera(0, 0, 0);
Bran flakes91093
15
Years of Service
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Joined: 13th Sep 2008
Location: Crazy Land
Posted: 23rd Sep 2010 22:05 Edited at: 23rd Sep 2010 22:08
If 3D objects aren't rendered: http://forum.thegamecreators.com/?m=forum_view&t=172416&b=22

“C++ : Where friends have access to your private members.”
-Gavin Russell Baker
Chamill
15
Years of Service
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Joined: 29th Sep 2008
Location:
Posted: 24th Sep 2010 07:03
Did that already Dodga, as said it couldnt be a problem in the code.

But look what we have here; Bran flakes fixed it . Just like my guess, the Lib was bugged.

Thanks everyone and everybody,
Cham

You can only get smarter by playing a smarter opponent.

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