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FPSC Classic Models and Media / Help with Metro theatre shaders

Author
Message
General Jackson
User Banned
Posted: 27th Sep 2010 00:43
I have made Normal map, specular map, for the scifi crates, with, of course, the _N and _I at the ends of the textures.
They are in the same folder as the _D and _D2 textures.
However, the shaders don't work correctly. Sometimes there will be an odd bluish specular light though on the c. They work on all the MT entities, so it is not a problem with my computer.

Any help?

The 2,000,000th TGC post was made in MY ww2 weapons thread!

(I should now be a TGC legend, right?)
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 27th Sep 2010 02:22 Edited at: 27th Sep 2010 02:22
All textures need to be stored in the texturebank folder, and make sure you are following the texture format EXACTLY for whichever shader you are using, by looking at my textures for a Metro Theater model using the same shader you want to use.

For example, some textures need a duplicate I and N texture to work correctly, this comes down to how FPSC loads textures. Just make sure to look very carefully at one of my models that uses the same shader, and follow that as a template.

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"bond1 - You see this name, you think dirty."
General Jackson
User Banned
Posted: 27th Sep 2010 23:56
Thanks Bond1, it seems that you have to assign the shader via the .fpe file and not just right click on the entity, and change the effect :S

But it works now

The 2,000,000th TGC post was made in MY ww2 weapons thread!

(I should now be a TGC legend, right?)
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 28th Sep 2010 16:24 Edited at: 28th Sep 2010 16:25
Yeah assigning shaders in the editor is always hit and miss whether it works or not. Best to define it directly in the .fpe file.

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"bond1 - You see this name, you think dirty."

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