okay, I know about playertake and player drop through the right mouse mutton, and about anywithinzone, but...
How would one set up so that if I pick up say, the bust of some statue, and place it in a zone (like on some pedestal) the door opens?
what I mean to say is... if I do like...
:state=0:dimvar=bustonstatue ,setvar=bustonstatue 0,state=1
:state=1,varequal=bustonstatue = 1:activateifused=1,destroy
and then how would i get it so that placing THAT particular entity (labeled 'bust') in the zone, would open the door?
I would aos make it so that it wouldn't have to be a precise balancing act, taking the two pieces, bust, and pedestal, destroying them, and spawning a bust on a pedestal for added coolness...
I've tried various methods, and I'm not looking for someone to do this for me, just a point in the right direction, or a link to a script where this has already been implemented.
My sig is too cool to display.