Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / aiaddpoint=x need help understanding (x)

Author
Message
whats wrong with this script!
14
Years of Service
User Offline
Joined: 23rd Sep 2010
Location: TOP SECRET
Posted: 3rd Oct 2010 05:34
ok. the condition aiaddpoint=x, what is the id number for x?
zeza
16
Years of Service
User Offline
Joined: 27th Jun 2008
Location:
Posted: 3rd Oct 2010 16:23 Edited at: 3rd Oct 2010 16:23
Its a whole number 1 to whatever(I don't think there is a limit) that you use with aigotopoint=x and aionpoint=x. So,


I'd change the world, but I don't have the source code
R.I.P. heltor, we will miss you
whats wrong with this script!
14
Years of Service
User Offline
Joined: 23rd Sep 2010
Location: TOP SECRET
Posted: 3rd Oct 2010 21:38
so what is 1? a position on the map? if so, where on the map?
knxrb
FPSC Tool Maker
16
Years of Service
User Offline
Joined: 10th Oct 2008
Location: United Kingdom
Posted: 4th Oct 2010 00:17 Edited at: 4th Oct 2010 00:17
It seems to me the 1 represents a number you assign to the point when adding the point, then when you want an entity to go to that point you use the same number in the 'aigotopoint=X' command:

aiaddpoint=5 - Adds the point and assigns it with the number 5.
aigotopoint=5 - Makes the entity move to point 5.

I would assume the point location is set by the position of the entity that calls the 'aiaddpoint=X' command.

knxrb
whats wrong with this script!
14
Years of Service
User Offline
Joined: 23rd Sep 2010
Location: TOP SECRET
Posted: 4th Oct 2010 01:41
i some what understand. ill mess around with it and see what i come up with. thanks!
whats wrong with this script!
14
Years of Service
User Offline
Joined: 23rd Sep 2010
Location: TOP SECRET
Posted: 9th Oct 2010 07:05 Edited at: 9th Oct 2010 07:10
6 days later and im more lost than when i started! how do you assign the point? raycast=x? i am so noob and lost. can some body plz explain to me how to make a point on the map from the player crosshair? maybe that is a little bit clearer. better yet. can somebody tutor me? im poor so dont ask for money.

Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 10th Oct 2010 03:46
You use "aiaddpoint=x" to assign that number to the point the AI is currently at. After assigning it, you can then use that point number with the other commands.


The one and only,


whats wrong with this script!
14
Years of Service
User Offline
Joined: 23rd Sep 2010
Location: TOP SECRET
Posted: 10th Oct 2010 06:10
YES YOUR AWESOMENESS

whats wrong with this script!
14
Years of Service
User Offline
Joined: 23rd Sep 2010
Location: TOP SECRET
Posted: 10th Oct 2010 07:25
yep this i think is....

Brunopark09
14
Years of Service
User Offline
Joined: 7th Jul 2010
Location: Santiago de Chile
Posted: 10th Oct 2010 09:01
Ok but WHAT IS THE POINT?

SCI FI MEDIA IS NEVER ENOUGH!

Login to post a reply

Server time is: 2024-11-24 19:45:48
Your offset time is: 2024-11-24 19:45:48