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FPSC Classic Models and Media / How do I create and import characters into FPS Creator?

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Look a monkey!
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Joined: 16th Jul 2010
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Posted: 3rd Oct 2010 17:58
Hi guys. I'm making a game called Grayshot, and I have a question: How do I create and import custom characters into FPS Creator? There's three enemy ideas I have. One character is a giant bug; another is a mutated human; and the last is a small slug. What's the best way I can make these ideas and turn them into models for FPSC? Thanks!

Problem, Officer?
Look a monkey!
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Posted: 3rd Oct 2010 20:54
...

Can anybody help? Please?

Problem, Officer?
Zwarte Piet
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Posted: 3rd Oct 2010 23:14
You start by getting milkshape or any 3d modeling, then you make your model, then apply a stock fpsc biped skeleton, or create your own.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models"
Look a monkey!
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Posted: 4th Oct 2010 00:00
@Zwarte: Alright, but how do I add the skeletons, and how do I make my own? Also, is there any way to increase/decrease the size of a model? Or are all models the same size once imported into the game? And how do i import the models themselves? Thanks.

Problem, Officer?
Zwarte Piet
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Posted: 4th Oct 2010 16:48 Edited at: 4th Oct 2010 19:35
Each modeling program is different so you add skeletons in different was, most let you build your own. the modeling program has ajustments for size, and to get your model in game you export it as a direct X. file.

You should ask a Mod to move this post to #D Chat, I'm sure you would get mre info there.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models"
Pirate Myke
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Joined: 31st May 2010
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Posted: 4th Oct 2010 22:24 Edited at: 4th Oct 2010 22:49
First off you are going to have to choose a modeling program. This will at least define a way you need to get started.

Download one one the starter meshes and modify it.
http://forum.thegamecreators.com/?m=forum_view&t=165781&b=3

Depending on which modeling program you use will determine how to create the bones and rig then to you mesh.

Henry character creator toolkit.
http://forum.thegamecreators.com/?m=forum_view&t=149967&b=24

Once you pick a model program then you can search the forum for a rigging tutorial.

UV mapping tutorial
http://www.hyrumark.com/downloads/

Some more info:
http://forum.thegamecreators.com/?m=forum_view&t=95490&b=24

Hope this helps

Nothing but coffee in my veins

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