Thing is, the character will perform its fall-back animation, then ragdoll. This normally means he is laying on the floor just as in pre-1.17. In any other FPS/TPS game, a grenade will make a character fly up in the air, rather than just take damage and fall a bit further back as in FPSC.
If I set the Explode field to Yes, the character will disappear in a puff of smoke with a bang and I will take a bit of damage.
And in the first post, I meant that if I chuck a few grenades at it or shoot it with a LAW or bazooka. But nice concept of characters exploding when dead instead of just dying.