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FPSC Classic Scripts / **(Request) Eai gun animations for v1.18, weapon swap system (Request)**

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Help bugs!
15
Years of Service
User Offline
Joined: 1st Sep 2009
Location:
Posted: 7th Oct 2010 13:47 Edited at: 8th Oct 2010 06:42
OK guys,
I've been searching for some decent Eai melee animations for ages now. What I'm looking for is a script that when you press = x it does a melee action. (I think this was already done in Fenix mod)

As for the weapons,
I'm looking for something like this

player walks within = x of weapon press = x to pick up. This needs to be reversible, meaning you can swap back. I want there to be a 2 weapon limit.
I also want there to be the picture of the gun hovering over it when you pick it up. Like in halo.

The script also has to carry through to the next level - If possible.
(So if you pick up a gun, you still have that gun next level)

It also has to work when you kill an enemy. So you can swap your gun for the enemy's gun.

This is not a request for the v1.18 A simple script would be much nicer.

A side note: This is for a game I am making for the splatter spawn competition.


A huge thanks in advance. This is greatly needed for my game.
Help bugs!
gendestroier
14
Years of Service
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Joined: 5th Jun 2010
Location: Brazil
Posted: 17th Jan 2011 17:35
oww.. man, first you gotta try make these scripts by yourself and then we can help you, ok ?

about the melee animations, if i get it quietly, you want us to GIVE the animations, i don't know if that is allowed, and the animations came... i think... with the weapon model, so we'll need to give you the weapons model to you have those anim, but if you got the animated gun and you need just the melee key, you can go to the weapon's gunspec and put this command ''melee key = 45'' 45 is equal to the keyboard key ''x'' so when you press x you will melee with the weapon.
and about the ''just 2 guns allowed'' thing, i don't know if this is possible with the stock engine, maybe a mod'll do it.

hey !! guys !!!! give us a handy here please !! ther's one nOOb tryng to help another here !

so when you done tryng for yourself we may try helping you with that.

and one more thing, people are not very receptive to requests in this forum, so aways try to ask for help before requesting anything, got it ?

well i'm with lack of coffe, so i'm not quite understanding english now, so i might have not understend half of what you just sayd, you can see the tons of errors in my ortographi, better put this in gogle tranlator at this time.

so...

let's see how can i help you for now, for what i undertend, you may need this

http://forum.thegamecreators.com/?m=forum_view&t=131868&b=21

ohh.. what else...

here's the melee gunspec setings

melee damange = 350
melee range = 25
melee key = 45
melee start = animations here
melee end = animations here

mods for creating a inteligent game,at least
SecretiveOps
14
Years of Service
User Offline
Joined: 13th Sep 2010
Location:
Posted: 30th Jan 2011 00:24
Um, i think that melee thing for "melee key" does not work. I personally tried it and it didn't function at all. Please find a solution to this incorrect code. And for the record, I have PB.

Why does life suck the life out of you?
gendestroier
14
Years of Service
User Offline
Joined: 5th Jun 2010
Location: Brazil
Posted: 30th Jan 2011 21:54 Edited at: 30th Jan 2011 23:04
your weapon must have the melee animations like in the new 1.18 beta 3 stock guns, otherwise it wont work.

i recomend you to read

http://forum.thegamecreators.com/?m=forum_view&t=176810&b=23

and also i recomend you to use the lastest beta version or the update 1.17

you can find the beta here


http://forum.thegamecreators.com/?m=forum_view&t=176670&b=21

and remember, just add the gunspec melee comands to weapons that supports them, like the new stock guns that comes with the beta.

i've check the code it's working.

mods for creating a inteligent game,at least

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