I am seriously (as in I've already saved up most of the cash) considering buying DBPro. My experience programming starts with BASIC on the Apple II, and moves on through QBasic to Visual Basic 5, so I don't think DBPro will take too much trouble to learn. My questions refer to the graphics. Please bear with me, as I did browse through before posting, but I have a talent for missing the obvious, so it is likely my questions have been answered.
I have Hash Animation Master for my modelling tool. It wasn't meant for this type of application, but it does export to .x files. Does anyone have experience using this? Is there any tool in particular I should use to tweak my models for games? And (most importantly), do I have to export my animations as a series of frames like for a 2D sprite, or does anyone know if I can export my skeletans and animations somehow?
I have had experience with BASIC, but mostly I'm an artist with (IMHO) good ideas for games. What it boils down to is I am not sure how to prepare my art for DBPro. I have been browsing tutorials on converting Animaster animations for Quake, but they have mostly involved lots of expensive tools, and it's taken me months to dig up the cash for just this.
Anyhow I am going to download the trial version to test it out, and I want to have all my media in place so I can spend all 30 Days coding and testing; so I am mostly trying to fine tune things ahead of time.
Thanks in advance.
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