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FPSC Classic Scripts / Proximity Mine Script

Author
Message
Brunopark09
14
Years of Service
User Offline
Joined: 7th Jul 2010
Location: Santiago de Chile
Posted: 10th Oct 2010 19:38 Edited at: 10th Oct 2010 23:10
HI!


Some days ago i made this script



Set it in the main ai of a dynamic entity, set explodable YES strenght 25 physics off and explode damage 100

Hope you like it

SCI FI MEDIA IS NEVER ENOUGH!
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 10th Oct 2010 22:03 Edited at: 10th Oct 2010 22:11
I like it, but you forgot the colon at the beginning of state=0

It reminds me of one of the first scripts that I ever wrote, which was a land mine.

Your script is much better than my old one though, because I did not blow up the entity since the entity wasn't seen anyway.
My old script just made a sound and took health off the player, but we didn't have the subhealth=x for the entities back then.

Well done

   Conjured Entertainment

 WARNING: Intense Madness
Brunopark09
14
Years of Service
User Offline
Joined: 7th Jul 2010
Location: Santiago de Chile
Posted: 10th Oct 2010 23:12
WOW! I didn't see that error! this is the more stupid erorr i ever had in a script lol

Thanks Conjured Entertainment

SCI FI MEDIA IS NEVER ENOUGH!
AVPR
14
Years of Service
User Offline
Joined: 20th Jul 2010
Location:
Posted: 29th Oct 2010 06:49
If I was to put this in a game would you want some credit for it?

And by the way. Nice job, this is really cool
Brunopark09
14
Years of Service
User Offline
Joined: 7th Jul 2010
Location: Santiago de Chile
Posted: 30th Oct 2010 04:13
Credits are not necessary, but i would like if you can put me in

SCI FI MEDIA IS NEVER ENOUGH!

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