Thanks a lot for the script Plystire, the camera stays zoomed until the enemy dies, then it goes back to normal. The only problem is, the enemy doesn't go after the player, it just stands there. Even if i run into it, it doesn't respond. It just stays idle, doing it's normal idle animation. Thanks again for the script edit, i appreciate it. I'm just wondering if there's something in the script that might make the enemy stay idle if it's altered? If so, how would i make it so the enemy still attacks the player? I'm sorry if i'm hassling you.
EDIT: Could it be a problem with the AI Main script?
;Artificial Intelligence Script
;Conjured Header
;Chase script for Model Pack 23 HAG character
desc = Devourer
;Triggers
;WALKING WAYPOINTS
:state=0:state=50,rotatetoplr,sound=audiobank\dungeonpack\hag_intro.wav
:waypointstate=0:animate=2,waypointstart
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointreverse
;DETECT PLAYER
:nearactivatable=0:settarget,activatetarget=2
:state=50,plrdistfurther=59,plrcanbeseen:rotatetoplr,animate=3,movefore=1
:state=50,plrdistfurther=59,plrcannotbeseen:animate=3,followplr=1
:state=50,plrdistwithin=200:rotatetoplr
:state=50,plrdistwithin=60:waypointstop,state=4
;Choose attack
:state=4,plrdistwithin=70,random=2:waypointstop,rotatetoplr,setframe=94,state=5
:state=4:waypointstop,rotatetoplr,setframe=95,state=7
;attack1
:state=5,framebeyond=94 14:plraddhealth=-10,sound=audiobank\dungeonpack\hag_attack.wav,state=6
:state=5:incframe=94,rotatetoplr
:state=5,frameatend=94:animate=10,state=50
:state=6:incframe=94,rotatetoplr
:state=6,frameatend=94:animate=10,state=50
:state=6,plrdistfurther=200:waypointstop,rotatetoplr,state=50
;attack2
:state=7,framebeyond=95 14:plraddhealth=-10,sound=audiobank\dungeonpack\hag.wav,state=8
:state=7:incframe=95,rotatetoplr
:state=7,frameatend=95:animate=10,state=50
:state=8:incframe=95,rotatetoplr
:state=8,frameatend=95:animate=10,state=50
:state=8,plrdistfurther=200:waypointstop,rotatetoplr,state=50
; End Script
Is something wrong with it? I don't recall ever changing anything, but who knows...
Cheers, Jake
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-The Clarkson Residence- (WIP)