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FPSC Classic Models and Media / VR Trainer [FPSC Media Pack]

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Cross Hair Games
16
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Joined: 26th Jan 2009
Location: Canada Eh\'
Posted: 12th Feb 2011 17:22
Ohk, I'll check the scripts then use the FPSC cleaner
And I'll come back with what happens

Cross Hair Games
16
Years of Service
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Joined: 26th Jan 2009
Location: Canada Eh\'
Posted: 12th Feb 2011 18:55
Got it to work!! There was just a bunch of extra un needed folders leading to the files so it confused the scripts, just changed the paths and it worked, took 2 different screen shots, and for each, one of them with no ambient lighting and one with full.





JLMoondog
Moderator
16
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Joined: 18th Jan 2009
Location: Paradox
Posted: 12th Feb 2011 21:30
Very kul, glad it worked.

Cross Hair Games
16
Years of Service
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Joined: 26th Jan 2009
Location: Canada Eh\'
Posted: 12th Feb 2011 21:58
I had a very weird thing happen.. Where I would set up at wall, there would be an invisible wall, or gravitational pull. It woul come out one segment long and 90 degrees to the wall corner it self. I would be walking normally and then wouldn't be able to move forward. I would run jump an I would think that I made it through and then it would pull me back. And setting up walls is VErY hard. When selecting a wall segment, then press M just to put a wall, it wouldn't put anything if no floor segment was there, and I can only put one wall per segment square.. Making it very difficult to make corners :/

JLMoondog
Moderator
16
Years of Service
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Joined: 18th Jan 2009
Location: Paradox
Posted: 13th Feb 2011 05:36
This was all still wip when I posted them for download. I still had some bug fixes. Mainly you have to change the collision type to poly for a lot of the pieces, also there is a different segment for each type of grid space, corner, inner corner, floor, ceiling, etc...

So the media is 'as is' unfortunately.

Though if your willing to wait a month you will be able to get a bug free version of the segments and then some.

Cross Hair Games
16
Years of Service
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Joined: 26th Jan 2009
Location: Canada Eh\'
Posted: 13th Feb 2011 05:58
Ohk yea, I found the corner piece right after I posted and didn't want to double post
How hard would it be to fix the collision problem? Cause mabye I could give a crack at it later. Cause I'm using these in my game in the tutorial level hence the 'trainer' part of your segments. Also will these be sold or free? If sold, what is the cost your thinking?

JLMoondog
Moderator
16
Years of Service
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Joined: 18th Jan 2009
Location: Paradox
Posted: 13th Feb 2011 06:03 Edited at: 13th Feb 2011 06:06
Collision is easily fixed, you just have to change the variable of the collision line in the FPE file. I think it's 3, but I could be wrong. Just play around with that number and it should fix the issue's you were having.

The final VR Trainer pack will be estimated at $20, basically it comes with enough content to create an entire 'Tron' style game, including segments, skyboxs, enemies, weapons, various NPC units, vehicles, custom sounds/music, HUD and various other content to fill your world with.

Cross Hair Games
16
Years of Service
User Offline
Joined: 26th Jan 2009
Location: Canada Eh\'
Posted: 13th Feb 2011 06:14
HOLY! Wow I didn't realize how much was going to be in this
Thanks... Now I'm impatient haha. I will definitely buy! Will it be an official model pack? Cause even the quality of the vr old surpases some MP's. And if it has that much stuff too.

If you don't want to realese any information over the Internet, can you email me about what type of Enemies, Weapons and NPC's will be included? I am officially this packs number one fan haha.

I will mess around with the collision stuff tomorrow as it's 11:15 here

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