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FPSC Classic Scripts / modification of the new fpsc 1.18 BETA 3 uzi and m4 comando gunspecs.

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gendestroier
14
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Joined: 5th Jun 2010
Location: Brazil
Posted: 17th Oct 2010 05:00 Edited at: 6th Jun 2011 01:48
well guys , i have made a litlle modification in the both weapons gunspecs, backup the original ones and enjoy !!

Ok, first weapon: Command








The Uzi










the 50.C Python.



python



blaster and shotgun



the blaster



the mosseberg




the Tavor.









allright fellas... now i offer you the moddified colt 1911.357

it's not a .357 but i need an excuse to increasse the firepower



minigun!!!!



tommygun .45





fun mas36



the autoslug







warning !

the blaster's alt fire it's like a riot prod, so it wont knock down targets in a large distance, this weapon have 3 different firemodes, the first one is a normal heavy damange blast, very accurate, but the second firemode expands the blast radius and reduces it's damange, like a shotgun, the third firemode, has i said, it's a riot prod, be aware that you had to be close to your target to knock him down.
got it ?

ohh and before i forgot, never press the ''x''key when close to an ally, cuz that'll broke his face, cuz the melee resource in most of the guns is on, and it's quite an A$$ quicker...

mods for creating a inteligent game,at least
gendestroier
14
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Joined: 5th Jun 2010
Location: Brazil
Posted: 5th Nov 2010 18:13 Edited at: 16th Jan 2011 21:34
well nobody complained of the image sizes, so i'll just edit this post to something useless.



LOLOLOLOLOLOLOLOLOLZ

XXXX YEAHH !!!

mods for creating a inteligent game,at least
Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 5th Nov 2010 18:47 Edited at: 5th Nov 2010 18:49
...simply posting the modified gunspecs as code would be best, as it allows folks
to actually look at it, copy it, and immediately use it, if they see fit to do so.

You have given us nothing to look at, examine, or comment on.

People are typically reluctant to DL a .RAR file, sight-unseen on these boards.

Cyborg ART
17
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 11th Nov 2010 14:11
Would take a look if you posted them as codesnippets.

gendestroier
14
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Joined: 5th Jun 2010
Location: Brazil
Posted: 1st Dec 2010 22:10 Edited at: 16th Jan 2011 20:28
in the first post.

mods for creating a inteligent game,at least
Nigezu
18
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 2nd Dec 2010 15:23
Yes, that's better.
SOaL TaKeR
14
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Joined: 11th Sep 2010
Location: In youre dreams...
Posted: 8th Dec 2010 22:01
Cool Thnx i needed this And yah i know how you feel about the 70 views and no posts(LOL)
gendestroier
14
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Joined: 5th Jun 2010
Location: Brazil
Posted: 10th Jan 2011 17:08 Edited at: 17th Jan 2011 17:37
you know, have just images for look at, it's kind of boring, i'm looking for a better video recorder and while i do that i figured you guys could recomend me some video recorders of you guys trust...

mods for creating a inteligent game,at least
Cyborg ART
17
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 10th Jan 2011 19:00
WeGame is a really good videorecorder which works with FPSC.

Design Runner
14
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 12th Jan 2011 05:41
or FPScapture... which is made for fpsc
gendestroier
14
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Joined: 5th Jun 2010
Location: Brazil
Posted: 13th Jan 2011 17:28
thanks for the tips, but it's too late, the demo was recorded with fraps, but whatever, i will put the video in the first post of thread.

thank ya all anyway !

mods for creating a inteligent game,at least
Cyborg ART
17
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 15th Jan 2011 19:27
Awesome!

gendestroier
14
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Joined: 5th Jun 2010
Location: Brazil
Posted: 16th Jan 2011 17:14
more GUNS comming up !!

mods for creating a inteligent game,at least
gendestroier
14
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Joined: 5th Jun 2010
Location: Brazil
Posted: 17th Jan 2011 17:39 Edited at: 29th Jan 2011 19:41
there's something sayng that i'm not a trusted member of this forum, but i was yesterday, what's going on ?

[b]EDIT: forget it


......................................................................

mods for creating a inteligent game,at least
gendestroier
14
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Joined: 5th Jun 2010
Location: Brazil
Posted: 13th Feb 2011 20:57
the lack of education in this forum is, a.m.a.z.i.n.g !!!!


651 views and 14 coments ?

that means that everybody come here copy and paste stuff and don't even thank ?

that already happened with ''wizard of id'' in a bigger proportion, and it happens every day here in this forum.

you know, if it doesn't have any views at all i woud understend, i mean, the title is newbie, i'm a newbie, what i'm doing takes a long work (not like programation [not even close])but it takes my time, i mean, i don't really care... but it makes the old forum members (not me) to think what king of people that can't even say thank you, are using this forum, i mean, no education ''at all'' in a serious forum, sounds unreal.

mods for creating a inteligent game,at least
Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 13th Feb 2011 21:41 Edited at: 13th Feb 2011 21:43
...it's just the way it is and always has been.

While I can empathize with you, and understand your frustrations, your rant will
unfortunately do little to change such behavior.

gendestroier
14
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Joined: 5th Jun 2010
Location: Brazil
Posted: 14th Feb 2011 00:50
Quote: "frustrations"


i'm not frustrated, i'm surprised.

alot...

like

mods for creating a inteligent game,at least
The Storyteller 01
15
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 14th Feb 2011 01:11 Edited at: 14th Feb 2011 01:12
Quote: "651 views and 14 coments ? "

You do know that the "view" count also includes all the times the thread creator checks back to count the number of posts?

And btw, I am viewing this for the first time and I am NOT copying the gunspecs

In case you find my grammar and spelling weird ---> native German speaker ^^
gendestroier
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Joined: 5th Jun 2010
Location: Brazil
Posted: 15th Feb 2011 19:21
Quote: "I am NOT copying the gunspecs"


hehe !

Quote: "You do know that the "view" count also includes all the times the thread creator checks back to count the number of posts? "



then we shoud have less than 56 views, i don't come here alot, i know how things work in this forum, slooooow...

so you see yeah ? there's no point


so what d'you think about the gunspecs, d'you like it ?

mods for creating a inteligent game,at least
gendestroier
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Location: Brazil
Posted: 26th Feb 2011 02:02
i'm almost two weeks without internet, and when i come to my place at the weekend i found out that this thread have almost 800 views, strange...

and the forum seems to be... kind of... ''dead''

no lots of coments, small number of new threads...

humm...........

mods for creating a inteligent game,at least
2Beastmode4u
13
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Joined: 14th Feb 2011
Location: Loading...
Posted: 1st Jun 2011 23:18
What are the alt weapon fire keys?

God help me, Please.

Come on down to my site [href]http://unleashfps.webs.com/]Unleashed FPSCreators[/href]
gendestroier
14
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Location: Brazil
Posted: 2nd Jun 2011 20:27
the alt fire key is the weapon's number, example... if the first weapon that you picked up is the commando them the altfire key is 1

if it's the second, them it's 2.

copy ?

mods for creating a inteligent game,at least
2Beastmode4u
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Posted: 3rd Jun 2011 02:27
Ok, got it. Thanks.


Cheers.

God help me, Please.

Come on down to my site at [href=http://unleashfps.webs.com/]Unleashed FPSCreators[\href].
Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 9th Jun 2011 11:50
Thanks for the info and videos. Great job.

Nothing but coffee in my veins 'Insomnia is Coming'
gendestroier
14
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Location: Brazil
Posted: 12th Jun 2011 21:42
you're welcome.

mods for creating a inteligent game,at least
spudnick
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Joined: 30th Nov 2010
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Posted: 13th Jun 2011 01:43
Well guys as i'am a bit of a magpie so to speak, i collect anything that will allow me to make changes as fit to my game.

And i say that these gun specs will serve me well at some point for my games, and i say THANKS for your contribution and hope you keep up the good work,
AVPR
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Joined: 20th Jul 2010
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Posted: 13th Jun 2011 05:40
Wow...This is absolutely amazing! thank you so much for sharing this
gendestroier
14
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Joined: 5th Jun 2010
Location: Brazil
Posted: 14th Jun 2011 01:26
You guys are all welcome, i just want you guys to know that i've modified almost all of the stock weapons, adding grenade launchers, ammo pool, allowing burst firemodes to be used with 2 other fire modes in the same gun (that was quite easy to simulate) i also edited some of the stock fire and reload sounds to suit them more efficiently with the stock guns, i've also modified .X files to use them as flaks and boxes for the ammo pool resource, but i've just made modifications in the stock media, there's no outside material in my work, all i have came from the fpsc and is being used in the fpsc (i never know where to use "in" and "on" i hope you guys don't mind).

Now the problem, i don't think i can just add this here, because the edited stock media present in the pack(all of the sounds and .X models).

The only guns that i've not modified are the grenades, cuz they don't need that (can i use "they" for object in this case ? just informally ? neither ? )

mods for creating a inteligent game,at least
Ched80
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Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 14th Jun 2011 14:37
Dude, these are brilliant! Thanks for taking the effort!

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
gendestroier
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Location: Brazil
Posted: 15th Jun 2011 01:40
Quote: "Dude, these are brilliant! Thanks for taking the effort!"


haha !! yeah right, thanks anyway

mods for creating a inteligent game,at least
2Beastmode4u
13
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Joined: 14th Feb 2011
Location: Loading...
Posted: 15th Jun 2011 03:44
Does anyone have these in download form? Thanks.


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
Ched80
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Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 15th Jun 2011 07:55
You don't need to download them, just copy and paste the code bits into a blank gunspec.txt file.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
gendestroier
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Joined: 5th Jun 2010
Location: Brazil
Posted: 16th Jun 2011 22:22
what's the TGC's policy for edited stock media ?

mods for creating a inteligent game,at least
2Beastmode4u
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Joined: 14th Feb 2011
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Posted: 8th Jul 2011 19:45
The reason that I wanted a download was so that anyone could just drag and drop them in place. It makes it easier for everyone. So if you would be so kind as to make them downloadable... that would be great. Sorry if I sound lazy or anything it's just that, I already did it the copy and paste way 3 times... why 3 you ask? When I was installing some mods it overwrites them...


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
Leongamerz
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Posted: 12th Jul 2011 05:48
Hey its working great.Thanks

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,KeithC,Nickydude And Lee Bamber is my icon.
gendestroier
14
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Joined: 5th Jun 2010
Location: Brazil
Posted: 14th Jul 2011 18:08
and again "what's the TGC's policy for edited stock media ?"
i need to know guys ! i won't be able to relase the full pack untill them.

mods for creating a inteligent game,at least

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