well guys , i have made a litlle modification in the both weapons gunspecs, backup the original ones and enjoy !!
Ok, first weapon: Command
;COMMANDO weapon spec
Weapon rerigged and animated by Joakim Olsson
Hands edited by Joakim after Sebastian Kim's basemesh
;GUN Model File Requirements
;GUN Settings
muzzleflash = 3
muzzlesize = 440
brass = 2
smoke = 1
second = 0
damage = 110
damagetype = 1
scorchtype = 1
reloadqty = 40
iterate = 0
accuracy = 2
zoommode = 1
firerate = 3
;GUN Visuals
textured =
effect = effectbank\phong_bump_specular\phong_bump_specular.fx
transparency = 2
zoomscope = scope1.tga
weapontype = 3
;GUN Sounds
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = zoom.wav
sound5 = reload_separate.wav
fireloop = 1000
;HUD muzzleflash position
horiz = 11
vert = 1
forward = -8
alignx = 16
aligny = -10
alignz = 140
;HUD animation frames list
keyframe ratio = 1
select = 0,17
Idle = 18,51
Move = 54,70
Start fire = 73,75
automatic fire = 76,78
end fire = 80,82
reload = 88,137
;reload = 139,198
useempty = 1
empty reload = 139,198
empty putaway = 1025,1040
empty select = 0,17
empty idle = 18,51
empty move = 55,70
empty run = 586,604
empyruny = -7
run = 586,604
putaway = 1026,1040
forcezoomout = 1
;Airmod conditions graciously added by Shadowtroid
nofullreload = 1
chamberedround = 1
runy = -7
runaccuracy = 4
recoily = 15
recoilyreturn = 100
recoilx = 7
recoilxreturn = 100
roty = 1.4
rotx = 0
rotz = 6
horiz = -7.2
vert = 5.4
forward = -17.5
gunlagspeed = 5
gunlagxmax = 200
gunlagymax = 200
alternateisray = 1
altreloadqty = 10
altiterate = 2
altrange = 999999
altdamage = 110
altaccuracy = 2
altrecoily = 95
altrecoilx = 9
altrecoilyreturn = 100
altrecoilxreturn = 100
altto = 421,470
altfrom = 376,420
alt Start fire = 72,75
alt automatic fire = 76,82
alt end fire = 83,86
alt idle = 18,51
alt move = 54,70
alt reload = 139,198
alt putaway = 1026,1040
alt select = 0,17
altfireloop = 6000
altmuzzleflash = 4
altsound1 = fire.wav
altuseempty = 1
altempty reload = 139,198
altempty putaway = 1026,1040
altempty select = 0,17
altempty idle = 18,51
altempty move = 55,70
altempty run = 586,604
alt run = 586,604
althoriz = -7.2
altvert = 5.4
altforward = -17.5
altsimplezoom = 1
altsimplezoomacc = 3
altgunlagymax = 100
altgunlagxmax = 100
altgunlagspeed = 10
altzoomgunlagspeed = 6
altzoomgunlagymax = 50
altzoomgunlagxmax = 50
altruny = 3
altrunx = 7
altrunacc = 3
altzoomrecoily = 90
altzoomrecoilx = 25
altzoomrecoilyreturn = 100
altzoomrecoilxreturn = 100
alt melee end 2 = 864,869
alt melee end = 720,733
alt melee start 2= 857,863
alt melee start = 714,719
alt melee range = 50
alt melee damage = 250
alt melee noscorch = 1
altchamberedround = 1
melee end 2 = 864,869
melee start 2 = 857,863
melee range = 25
melee damange = 550
melee key = 45
melee start = 714,719
melee end = 720,733
melee noscorch = 1
empty melee start = 714,719
empty melee start 2 = 857,863
empty melee end = 720,733
empty melee end 2 = 864,869
empty melee noscorch = 1
runy = 3
runx = 7
runacc = 3
forcezoomout =1
recoily = 17
recoilx = 8
recoilyreturn = 100
recoilxreturn = 100
zoomrecoily = 8
zoomrecoilyreturn = 100
zoomrecoilx = 1.5
zoomrecoilxreturn = 100
;HUD sound frames list
soundframes = 4
sframe0 = 76,1
sframe1 = 139,2
sframe2 =88,5
;sframe3 = 110,5
;sframe4 = 95,5
The Uzi
;UZI weapon spec
Weapon rerigged and animated by Joakim Olsson
Hands edited by Joakim after Sebastian Kim's basemesh
;GUN Model File Requirements
;GUN Settings
muzzleflash = 3
muzzlesize = 350
brass = 1
smoke = 1
second = 0
damage = 70
damagetype = 1
scorchtype = 1
reloadqty = 30
iterate = 1
accuracy = 1
firerate = 3
;GUN Visuals
textured = gun_D2.tga
effect = effectbank\phong_bump_specular\phong_bump_specular.fx
transparency = 2
weapontype = 2
;GUN Sounds
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = cock.wav
sound5 =
fireloop = 600
;HUD muzzleflash position
horiz = 0
vert = 0
forward = -2
alignx = 30
aligny = -20
alignz = 140
;HUD animation frames list
keyframe ratio = 1
select = 0,17
Idle = 18,52
Move = 54,70
Start fire = 74,76
automatic fire = 77,79
end fire = 80,82
reload = 88,137
;reload = 139,199
useempty = 1
empty reload = 139,198
empty putaway = 1025,1040
empty select = 0,17
empty idle = 18,51
empty move = 55,70
empty run = 586,604
empyruny = -7
putaway = 1026,1040
run = 586,604
;HUD sound frames list
soundframes = 3
sframe0 = 76,1
sframe1 = 139,2
;sframe2 = 98,4
;Airmod conditions graciously added by Shadowtroid
zoomto =207,212
zoom idle =213,233
zoom move =236,259
zoom start fire =263,264
zoom automatic fire =265,267
zoom end fire = 268,269
zoomfrom =279,284
simplezoom = 1
simplezoomacc = 1
simplezoomy = 0.1
simplezoomanim = 1
simplezoomflash = 1
zoomalignx = 0
zoomaligny = -20
zoomalignz = 140
melee end 2 = 864,869
melee start 2 = 857,863
melee start = 714,719
melee end = 720,733
melee noscorch = 1
empty melee start = 714,719
empty melee start 2 = 857,863
empty melee end = 720,733
empty melee end 2 = 864,869
empty melee noscorch = 1
melee key = 45
melee damage = 400
melee range = 40
nofullreload = 1
chamberedround = 1
simplezoomspeed=6
runy = -7
runaccuracy = 60
forcezoomout =1
recoily = 7
recoilx = 10
recoilyreturn = 100
recoilxreturn = 100
zoomrecoily = 4
zoomrecoilyreturn = 100
zoomrecoilx = 6
zoomrecoilxreturn = 100
gunlagspeed = 9
gunlagxmax = 100
gunlagymax = 100
zoomgunlagspeed = 6
zoomgunlagxmax = 4
zoomgunlagymax = 6
alternateisray = 1
altreloadqty = 30
altiterate = 2
altrange = 999999
altdamage = 70
altaccuracy = 0
altrecoily = 6
altrecoilx = 9
altrecoilyreturn = 100
altrecoilxreturn = 100
altto = 421,470
altfrom = 376,420
alt Start fire = 72,74
alt end fire = 75,77
alt idle = 18,51
alt move = 54,70
alt reload = 139,198
alt putaway = 1026,1040
alt select = 0,17
altfireloop = 3000
altmuzzleflash = 4
altsound1 = fire.wav
altuseempty = 1
altempty reload = 139,198
altempty putaway = 1026,1040
altempty select = 0,17
altempty idle = 18,51
altempty move = 55,70
altempty run = 586,604
alt run = 586,604
altsimplezoom = 1
altsimplezoomacc = 3
altsimplezoomspeed = 3
altgunlagymax = 100
altgunlagxmax = 100
altgunlagspeed = 10
altzoomgunlagspeed = 6
altzoomgunlagymax = 50
altzoomgunlagxmax = 50
altruny = -7
altrunx = 0
altrunacc = 3
altzoomrecoily = 3
altzoomrecoilx = 5
altzoomrecoilyreturn = 100
altzoomrecoilxreturn = 100
alt melee end 2 = 864,869
alt melee end = 720,733
alt melee start 2= 857,863
alt melee start = 714,719
alt melee range = 50
alt melee damage = 250
alt melee noscorch = 1
the 50.C Python.
python weapon spec
Weapon rerigged and animated by Joakim Olsson
Hands edited by Joakim after Sebastian Kim's basemesh
;GUN Model File Requirements
;GUN Settings
muzzleflash = 4
muzzlesize = 1000
brass = 0
smoke = 1
second = 0
damage = 200
damagetype = 1
scorchtype = 0
reloadqty = 6
iterate = 0
accuracy = 0
range = 999999
;GUN Visuals
textured =
effect = effectbank\phong_bump_specular\phong_bump_specular.fx
transparency = 2
weapontype = 1
;GUN Sounds
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 =
sound5 =
fireloop = 0
;HUD muzzleflash position
horiz = 0
vert = 0
forward = 0
alignx = 35
aligny = -5
alignz = 280
;HUD animation frames list
keyframe ratio = 1
select = 694,710
Idle = 18,52
Move = 53,70
start fire = 76,78
end fire = 80,83
reload = 88,141
;IN ORDER TO GET A RELOAD WHEN ONE BULLET AT A TIME GETS LOADED UNCOMMENT THESE LINES
shotgun = 1
start reload = 143,150
reload loop = 151,188
end reload = 134,141
putaway = 684,694
run = 586,604
;HUD sound frames list
soundframes = 4
sframe0 = 76,1
;sframe1 = 139,2
sframe1 = 151,2
;sframe2 =
;Airmod conditions graciously added by Shadowtroid
firerate = 6
zoomto =207,212
zoom idle =213,234
zoom move =236,259
zoom start fire =266,268
zoom end fire = 269,270
zoomfrom =279,284
simplezoom = 1
simplezoomacc = 1
simplezoomy = 0.1
simplezoomanim = 1
simplezoomflash = 1
zoomalignx = 0
zoomaligny = -5
zoomalignz = 140
melee end 2 = 864,869
melee end 3 = 743,750
melee start 2 = 857,863
melee start 3 = 734,742
melee start = 714,719
melee end = 720,733
melee noscorch = 1
empty melee start = 714,719
empty melee start 2 = 857,863
empty melee start 3 =734,742
empty melee end = 720,733
empty melee end 2 = 864,869
empty melee end 3 = 743,750
empty melee noscorch = 1
melee range = 45
melee damage = 200
melee key = 45
nofullreload = 1
addtospare=1
simplezoomspeed=6
runy = -17
runaccuracy = 60
forcezoomout =1
recoily = 350
recoilyreturn = 100
recoilxreturn = 100
zoomrecoily = 210
zoomrecoilyreturn = 100
zoomrecoilx = 1.5
zoomrecoilxreturn = 100
gunlagspeed = 2
gunlagxmax = 100
gunlagymax = 100
zoomgunlagspeed = 6
zoomgunlagxmax = 4
zoomgunlagymax = 6
alternateisray = 1
altreloadqty = 2
altiterate = 2
altrange = 700000
altdamage = 200
altaccuracy = 2
altrecoily = 400
altrecoilx = 100
altrecoilyreturn = 100
altrecoilxreturn = 100
altrun = 586,604
altruny = -17
altgunlagspeed = 5
altgunlagymax = 100
altgunlagxmax = 100
alt melee end 3 = 743,750
alt melee end 2 = 864,869
alt melee end = 720,733
alt melee start 3 = 734,742
alt melee start 2= 857,863
alt melee start = 714,719
alt melee range = 45
alt melee damage = 200
alt melee noscorch = 1
altnofullreload = 1
altto = 88,141
altfrom = 88,141
alt start fire = 76,78
alt end fire = 80,86
alt idle = 18,51
alt move = 54,70
alt reload = 88,141
alt putaway = 1026,1040
alt select = 0,17
altmuzzleflash = 4
altsound1 = fire.wav
altzoomrecoily = 200
altzoomrecoilx = 50
altzoomrecoilyreturn = 100
altzoomrecoilxreturn = 100
python
blaster and shotgun
the blaster
;Blaster weapon spec
Weapon rerigged and animated by Joakim Olsson
Hands edited by Joakim after Sebastian Kim's basemesh
;GUN Model File Requirements
;GUN Settings
muzzleflash = 6
muzzlesize = 700
brass = 0
smoke = 2
second = 0
damage = 25
damagetype = 1
scorchtype = 0
reloadqty = 15
iterate = 10
accuracy = 0
firerate = 6
;GUN Visuals
textured =
effect = effectbank\phong_bump_specular\phong_bump_specular.fx
transparency = 2
weapontype = 1
;GUN Decal Override
decal = shockwavered
;GUN Sounds
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = cock.wav
sound5 = overheated.wav
fireloop = 0
;HUD muzzleflash position
horiz = 0
vert = 9
forward = 2
alignx = 20
aligny = -6
alignz = 140
;HUD animation frames list
keyframe ratio = 1
select = 0,17
Idle = 18,51
Move = 52,70
fire = 73,81
;reload = 95,138
reload = 139,189
useempty = 1
empty reload = 95,138
putaway = 1025,1040
run = 586,604
;Airmod conditions graciously added by Shadowtroid
firerate = 6
nofullreload = 1
chamberedround = 1
simplezoom = 1
simplezoomacc = 5
simplezoomspeed = 6
runy = -7
forcezoomout =1
recoily = 100
recoilyreturn = 100
recoilxreturn = 100
zoomrecoily = 20
zoomrecoilyreturn = 100
zoomrecoilx = 1.5
zoomrecoilxreturn = 100
gunlagspeed = 9
gunlagxmax =3
gunlagymax = 3
zoomgunlagspeed = 6
zoomgunlagxmax = 4
zoomgunlagymax = 6
zoomwalkspeed = 0.4
zoomturnspeed = 0.15
alternateisray = 1
altreloadqty = 30
altiterate = 0
altrange = 100
altdamage = 50
altaccuracy = 5
altrecoily = 19
altrecoilx = 15
altrecoilyreturn = 100
altrecoilxreturn = 100
altfirerate = 6
altto = 376,404
altfrom = 421,450
alt start fire = 79,80
alt automatic fire = 81,83
alt end fire = 84,85
alt idle = 18,51
alt move = 54,70
alt reload = 95,138
alt putaway = 1026,1040
alt select = 0,17
altmuzzleflash = 6
altsound1 = fire.wav
;HUD sound frames list
soundframes = 6
sframe0 = 73,1
sframe1 = 147,2
sframe4 = 100,2
sframe2 = 139,5
sframe3 = 122,4
sframe6 = 171,4
melee damage = 200
melee range = 20
melee key = 45
melee start = 716,721
melee end = 724,728
the mosseberg
;mossberg weapon spec
Weapon rerigged and animated by Joakim Olsson
Hands edited by Joakim after Sebastian Kim's basemesh
;GUN Model File Requirements
;GUN Settings
muzzleflash = 4
muzzlesize = 700
brass = 3
smoke = 1
damage = 15
damagetype = 2
scorchtype = 3
reloadqty = 5
iterate = 11
accuracy = 3
shotgun = 1
range = 999999
;GUN Visuals
textured = gun_D2.tga
effect = effectbank\phong_bump_specular\phong_bump_specular.fx
transparency = 2
weapontype = 2
;GUN Sounds
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 =
sound5 =
fireloop = 0
;HUD muzzleflash position
horiz = 0
vert = 2
forward = -2
alignx = 25
aligny = -10
alignz = 140
;HUD animation frames list
keyframe ratio = 1
select = 0,17
Idle = 18,52
Move = 54,70
fire = 72,81
start reload = 83,91
reload loop = 92,103
end reload = 105,125
;reload = 133,160
putaway = 1026,1040
useempty = 1
empty shotgun = 1
empty reload loop = 92,103
empty end reload = 105,125
empty start reload = 83,91
empty putaway = 1026,1040
empty select = 0,17
empty idle = 18,51
empty move = 55,70
empty run = 586,604
empyruny = -7
run = 586,604
;AIRMOD conditions graciously added by Shadowtroid
zoomto =207,212
zoom idle =213,233
zoom move =236,259
zoom start fire =261,264
zoom end fire = 265,276
zoomfrom =279,284
simplezoom = 1
simplezoomanim = 1
simplezoomy = -4.2
simplezoomx = 5
simplezoommode = -5
simplezoomacc = 3
simplezoomflash = 1
zoomalignx = 0
zoomaligny = -10
zoomalignz = 140
melee end 2 = 864,869
melee start 2 = 857,863
melee start = 714,719
melee end = 720,733
melee noscorch = 1
empty melee start = 714,719
empty melee start 2 = 857,863
empty melee end = 720,733
empty melee end 2 = 864,869
empty melee noscorch = 1
melee key = 45
melee damage = 200
melee range = 35
simplezoomspeed=6
runy = -7
forcezoomout =1
recoily = 90
recoilyreturn = 100
recoilx = 25
recoilxreturn = 100
zoomrecoily = 45
zoomrecoilyreturn = 100
zoomrecoilx = 10
zoomrecoilxreturn = 100
gunlagspeed = 9
gunlagxmax =3
gunlagymax = 3
zoomgunlagspeed = 3
zoomgunlagxmax = 1
zoomgunlagymax = 1
rotz = 0.1
forward = -29
vert = 3.7
horiz = -5
runy = 14
runx = 10
nofullreload = 1
;HUD sound frames list
soundframes = 3
sframe0 = 72,1
;sframe1 = 72,3
sframe2 = 92,2
altbrass = 2
alternateisray = 1
altreloadqty = 5
altiterate = 0
altrange = 60000
altdamage = 120
altaccuracy = 0
altrecoily = 35
altrecoilx = 10
altrecoilyreturn = 100
altrecoilxreturn = 100
altshotgun = 1
altto = 380,420
altfrom = 422,468
alt fire = 72,81
alt idle = 18,51
alt move = 54,70
alt putaway = 1026,1040
alt select = 0,17
alt start reload = 83,91
alt reload loop = 92,103
alt reload end = 105,125
altuseempty = 1
alt empty reload loop = 92,103
alt empty end reload = 105,125
alt empty start reload = 83,91
alt empty putaway = 1026,1040
alt empty select = 0,17
alt empty idle = 18,51
alt empty move = 55,70
alt empty run = 586,604
altforward = -29
altvert = 3.7
horiz = -5
altnoautoreload = 1
altrun = 586,604
altgunlagspeed = 5
altgunlagymax = 100
altgunlagxmax = 100
altruny = 14
altrunx = 10
alt melee end 2 = 864,869
alt melee end = 720,733
alt melee start 2= 857,863
alt melee start = 714,719
alt melee range = 55
alt melee damage = 560
alt melee noscorch = 1
the Tavor.
;Tavor weapon spec
Weapon rerigged and animated by Joakim Olsson
Hands edited by Joakim after Sebastian Kim's basemesh
;GUN Model File Requirements
;GUN Settings
muzzleflash = 3
muzzlesize = 550
brass = 2
smoke = 1
second = 0
damage = 110
damagetype = 1
scorchtype = 1
reloadqty = 30
iterate = 0
accuracy = 0
zoommode = 1
range = 999999
firerate = 4
;GUN Visuals
textured = gun_D2.tga
effect = effectbank\phong_bump_specular\phong_bump_specular.fx
transparency = 2
zoomscope = scope2.tga
weapontype = 3
;GUN Sounds
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = cock.wav
sound5 = reload_separate.wav
fireloop = 2000
;HUD muzzleflash position
horiz = 0
vert = 4
forward = -8
alignx = 30
aligny = -10
alignz = 140
;HUD animation frames list
keyframe ratio = 1
select = 8,17
Idle = 18,49
Move = 54,70
Start fire = 74,76
automatic fire = 77,79
end fire = 81,84
reload = 88,137
;reload = 139,198
useempty = 1
empty reload = 139,198
empty putaway = 1025,1040
empty select = 0,17
empty idle = 18,49
empty move = 54,70
empty run = 586,604
putaway = 1026,1033
run = 586,604
;HUD sound frames list
soundframes = 4
sframe0 = 76,1
sframe1 = 145,2
sframe2 = 95,5
;sframe3 = 110,5
;sframe4 = 95,5
;Airmod conditions graciously added by Shadowtroid
melee end 2 = 864,869
melee start 2 = 857,863
melee start = 714,719
melee end = 720,733
melee noscorch = 1
empty melee start = 714,719
empty melee start 2 = 857,863
empty melee end = 720,733
empty melee end 2 = 864,869
empty melee noscorch = 1
melee range = 53
melee damage = 330
melee key = 45
nofullreload = 1
chamberedround = 1
runy = -7
runaccuracy = 60
recoily = 15
recoilyreturn = 100
recoilx = 5
recoilxreturn = 100
zoomrecoilx = 2
zoomrecoily = 7
zoomrecoilxreturn = 100
zoomrecoilyreturn = 100
gunlagspeed = 9
gunlagxmax =3
gunlagymax = 3
zoomgunlagspeed = 6
zoomgunlagxmax = 4
zoomgunlagymax = 6
forward = -3
forcezoomout = 1
altto = 376,420
altfrom = 421,470
alt Start fire = 74,76
alt end fire = 77,78
alt idle = 18,51
alt move = 54,70
alt reload = 139,198
alt putaway = 1026,1040
alt select = 0,17
altfireloop = 11000
altmuzzleflash = 3
altmuzzlesize = 700
altsound1 = fire.wav
alternateisray = 1
altreloadqty = 32
altiterate = 2
altrange = 999999
altdamage = 50
altaccuracy = 0
altrecoily = 45
altrecoilx = 10
altrecoilyreturn = 100
altrecoilxreturn = 100
altfirerate = 15
altforward = -15
altvert = 2.7
altto = 670,683
altfrom = 670,683
alt Start fire = 72,74
alt end fire = 75,77
alt idle = 18,51
alt move = 54,70
alt reload = 88,131
altuseempty = 1
altempty reload = 139,198
altempty putaway = 1026,1040
altempty select = 0,17
altempty idle = 18,51
altempty move = 55,70
altempty run = 586,604
alt putaway = 1025,1040
alt select = 0,17
alt run = 586,604
altfireloop = 6000
altmuzzleflash = 4
altsound1 = fire.wav
althoriz = -10
altsimplezoom = 1
altsimplezoomacc = 3
altgunlagymax = 100
altgunlagxmax = 100
altgunlagspeed = 10
altzoomgunlagspeed = 6
altzoomgunlagymax = 50
altzoomgunlagxmax = 50
altruny = 8
altrunx = 13
altzoomrecoily = 70
altzoomrecoilx = 15
altzoomrecoilyreturn = 100
altzoomrecoilxreturn = 100
alt melee end 2 = 864,869
alt melee end = 720,733
alt melee start 2= 857,863
alt melee start = 714,719
alt melee range = 50
alt melee damage = 250
alt melee noscorch = 1
altchamberedround = 1
allright fellas... now i offer you the moddified colt 1911.357
it's not a .357 but i need an excuse to increasse the firepower
;colt45 weapon spec
Weapon rerigged and animated by Joakim Olsson
Hands edited by Joakim after Sebastian Kim's basemesh
;GUN Model File Requirements
;GUN Settings
muzzleflash = 4
muzzlesize = 500
brass = 1
smoke = 1
second = 1
damage = 180
damagetype = 2
scorchtype = 0
reloadqty = 6
iterate = 0
accuracy = 1
;GUN Visuals
textured = gun_D2.tga
effect = effectbank\phong_bump_specular\phong_bump_specular.fx
transparency = 2
weapontype = 1
;GUN Sounds
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = cock.wav
sound5 = loadbullet.wav
fireloop = 0
;HUD muzzleflash position
horiz = 0
vert = 9
forward = 2
alignx = 15
aligny = -6
alignz = 140
;HUD animation frames list
keyframe ratio = 1
select = 0,17
Idle = 18,51
Move = 55,70
fire = 73,76
reload = 88,138
;reload = 139,199
useempty = 1
empty reload = 139,198
empty putaway = 1026,1040
empty select = 0,17
empty idle = 18,51
empty move = 55,70
empty run = 586,604
empyruny = -7
putaway = 1026,1040
run = 586,604
;putaway = 684,694
;select = 694,710
;HUD sound frames list
soundframes = 4
sframe0 = 73,1
sframe1 = 142,2
sframe3 = 93,2
sframe2 = 178,4
sframe4 = 694,5
sframe5 = 75,1
;Airmod conditions graciously added by Shadowtroid
firerate = 6
zoomto =207,212
zoom idle =213,234
zoom move =236,259
zoom start fire = 260,261
zoom end fire = 262,264
zoomfrom =279,284
simplezoom = 1
simplezoomacc = 0
simplezoomy = -9
simplezoomanim = 1
simplezoomflash = 1
zoomalignx = 0
zoomaligny = -6
zoomalignz = 140
melee end 2 = 864,869
melee end 3 = 743,750
melee start 2 = 857,863
melee start 3 = 734,742
melee start = 714,719
melee end = 720,733
melee noscorch = 1
empty melee start = 714,719
empty melee start 2 = 857,863
empty melee start 3 =734,742
empty melee end = 720,733
empty melee end 2 = 864,869
empty melee end 3 = 743,750
empty melee noscorch = 1
melee range = 45
melee damage = 200
melee key = 45
nofullreload = 1
chamberedround = 1
addtospare=1
simplezoomspeed=6
runy = -7
runaccuracy = 60
forcezoomout =1
recoily = 120
recoilx = 40
recoilyreturn = 100
recoilxreturn = 100
horiz = -15
simplezoomx = 15
zoomrecoily = 20
zoomrecoilyreturn = 90
zoomrecoilx = 1.5
zoomrecoilxreturn = 95
gunlagspeed = 9
gunlagxmax =3
gunlagymax = 3
zoomgunlagspeed = 6
zoomgunlagxmax = 4
zoomgunlagymax = 6
altbrass = 2
alternateisray = 1
altreloadqty = 1
altiterate = 0
altrange = 5000
altdamage = 9999
altaccuracy = 0
altrecoily = 1
altrecoilx = 1
altrecoilyreturn = 100
altrecoilxreturn = 100
altshotgun = 1
altto = 376,396
altfrom = 441,470
alt fire = 75,80
alt idle = 18,51
alt move = 55,70
alt reload = 667,711
alt putaway = 1026,1040
alt select = 0,17
althoriz = -15
altvert = 10
altsimplezoom = 1
altsimplezoomx = -3.5
altsimplezoomy = 3.5
altsimplezoomspeed = 3
alt simplezoomflash = 1
altnoautoreload = 1
altrun = 586,604
altgunlagspeed = 5
altgunlagymax = 100
altgunlagxmax = 100
altzoomgunlagymax = 55
altzoomgunlagxmax = 55
altzoomgunlagspeed = 4
altsound1 = secondfire.wav
altsound2 = loadbullet.wav
alt melee end 3 = 743,750
alt melee end 2 = 864,869
alt melee end = 720,733
alt melee start 3 = 734,742
alt melee start 2= 857,863
alt melee start = 714,719
alt melee range = 45
alt melee damage = 200
alt melee noscorch = 1
altzoomto = 207,212
alt zoom idle = 213,234
alt zoom move = 236,259
alt zoom start fire = 260,261
alt zoom end fire = 262,264
altzoomfrom = 279,284
minigun!!!!
;Minigun weapon spec
Weapon rerigged and animated by Joakim Olsson
Hands edited by Joakim after Sebastian Kim's basemesh
;GUN Model File Requirements
;GUN Settings
muzzleflash = 3
muzzlesize = 600
brass = 2
smoke = 1
damage = 110
damagetype = 1
reloadqty = 500
iterate = 0
accuracy = 3
firerate = 2
range = 999999
;GUN Visuals
textured = gun_D2.tga
effect = effectbank\phong_bump_specular\phong_bump_specular.fx
transparency = 2
weapontype = 4
;GUN Sounds
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = windup.wav
sound5 = cock666.wav
sound6 = cases.wav
sound8 = damm.wav
sound9 = loadbullet.wav
fireloop = 10
;HUD muzzleflash position
horiz = -6
vert = 2
forward = -7
alignx = 14
aligny = -25
alignz = 190
;HUD animation frames list
keyframe ratio = 1
select = 618,668
Idle = 18,52
Move = 53,70
Start fire = 80,82
automatic fire = 86,88
end fire = 100,110
reload = 112,198
useempty = 1
empty reload = 112,198
empty putaway = 1025,1040
empty select = 618,668
empty idle = 479,510
empty move = 586,604
empty run = 586,604
emptyruny = -7
putaway = 1026,1040
run = 586,604
;HUD sound frames list
soundframes = 9
sframe0 = 90,1
sframe1 = 130,2
sframe2 = 72,4
sframe3 = 445,5
sframe4 = 646,6
sframe5 = 480,2
sframe6 = 545,8
sframe7 = 590,9
;Airmod conditions graciously added by Shadowtroid
melee start = 857,863
melee end = 864,869
melee damage = 1520
melee range = 80
melee key = 45
disablerunandshoot = 1
nofullreload = 1
chamberedround = 1
forward = -30
horiz = -14
rotx = 5
rotz = -14
vert = -13
runy = -7
runaccuracy = 60
recoily = 20
recoilyreturn = 100
recoilx = 30
recoilxreturn = 100
gunlagspeed = 5
gunlagxmax =100
gunlagymax = 100
tommygun .45
;Tommygun weapon spec
Weapon rerigged and animated by Joakim Olsson
Hands edited by Joakim after Sebastian Kim's basemesh
;GUN Model File Requirements
;GUN Settings
muzzleflash = 4
muzzlesize = 300
brass = 2
smoke = 1
second = 0
damage = 90
damagetype = 1
scorchtype = 1
reloadqty = 30
iterate = 0
accuracy = 2
;zoommode = 1
range = 999999
;GUN Visuals
textured = gun_D2.tga
effect = effectbank\phong_bump_specular\phong_bump_specular.fx
transparency = 2
weapontype = 3
;GUN Sounds
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = zoom.wav
sound5 = cock.wav
fireloop = 1500
;HUD muzzleflash position
horiz = 0
vert = 2
forward = -2
alignx = 12
aligny = -11
alignz = 140
;HUD animation frames list
keyframe ratio = 1
select = 0,17
Idle = 18,51
Move = 52,70
Start fire = 72,74
automatic fire = 75,76
end fire = 77,78
reload = 88,138
;reload = 139,199
useempty = 1
empty reload = 139,198
empty putaway = 1025,1040
empty select = 0,17
empty idle = 18,51
empty move = 55,70
empty run = 586,604
empyruny = -7
putaway = 1025,1040
run = 586,604
;HUD sound frames list
soundframes = 4
sframe0 = 72,1
sframe1 = 139,2
sframe3 = 88,2
sframe2 = 170,5
;Airmod conditions graciously added by Shadowtroid
firerate = 3
simplezoom = 1
simplezoomacc = 0
simplezoomanim = 1
roty = 3
horiz = -14
forward = -24
vert = 2
rotx = -0.1
rotz = 3
zoomto = 18,21
zoom idle = 18,21
zoom move = 52,70
zoom start fire = 72,73
zoom automatic fire = 74,75
zoom end fire = 76,77
zoomfrom = 18,21
melee end 2 = 864,869
melee start 2 = 857,863
melee start = 714,719
melee end = 720,733
melee noscorch = 1
empty melee start = 714,719
empty melee start 2 = 857,863
empty melee end = 720,733
empty melee end 2 = 864,869
empty melee noscorch = 1
melee key = 45
melee damage = 400
melee range = 44
nofullreload = 1
chamberedround = 1
simplezoomspeed=2
simplezoomx = -11.9
simplezoomy = 6.9
runy = 3
runx = 7
runacc = 3
forcezoomout =1
recoily = 17
recoilx = 8
recoilyreturn = 100
recoilxreturn = 100
zoomrecoily = 8
zoomrecoilyreturn = 100
zoomrecoilx = 1.5
zoomrecoilxreturn = 100
gunlagspeed = 5
gunlagxmax = 100
gunlagymax = 100
zoomgunlagspeed = 6
zoomgunlagxmax = 100
zoomgunlagymax = 100
alternateisray = 1
altreloadqty = 30
altiterate = 2
altrange = 999999
altdamage = 70
altaccuracy = 0
altrecoily = 75
altrecoilx = 15
altrecoilyreturn = 100
altrecoilxreturn = 100
altto = 670,683
altfrom = 670,683
alt Start fire = 72,74
alt end fire = 75,77
alt idle = 18,51
alt move = 54,70
alt reload = 88,131
alt putaway = 1026,1040
alt select = 0,17
altuseempty = 1
altempty reload = 139,198
altempty putaway = 1026,1040
altempty select = 0,17
altempty idle = 18,51
altempty move = 55,70
altempty run = 586,604
alt run = 586,604
altfireloop = 6000
altmuzzleflash = 4
altsound1 = fire.wav
althoriz = -14
altforward = -24
altvert = 2
altsimplezoom = 1
altsimplezoomacc = 3
altgunlagymax = 100
altgunlagxmax = 100
altgunlagspeed = 10
altzoomgunlagspeed = 6
altzoomgunlagymax = 50
altzoomgunlagxmax = 50
altruny = 3
altrunx = 7
altrunacc = 3
altzoomrecoily = 90
altzoomrecoilx = 25
altzoomrecoilyreturn = 100
altzoomrecoilxreturn = 100
alt melee end 2 = 864,869
alt melee end = 720,733
alt melee start 2= 857,863
alt melee start = 714,719
alt melee range = 50
alt melee damage = 250
alt melee noscorch = 1
altchamberedround = 1
fun mas36
;MAS36 weapon spec
Weapon rerigged and animated by Joakim Olsson
Hands edited by Joakim after Sebastian Kim's basemesh
;GUN Model File Requirements
;GUN Settings
muzzleflash = 4
muzzlesize = 600
brass = 0
smoke = 1
second = 0
damage = 250
damagetype = 2
scorchtype = 1
reloadqty = 5
iterate = 0
accuracy = 0
zoommode = 0
range = 999999
shotgun = 1
;GUN Visuals
textured =
effect = effectbank\phong_bump_specular\phong_bump_specular.fx
transparency = 2
zoomscope = scope1.tga
weapontype = 3
;GUN Sounds
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = zoom.wav
sound5 = open.wav
sound6 = loadbullet.wav
sound7 = close.wav
sound8 = secondfire.wav
sound9 = open.wav
;HUD muzzleflash position
horiz = 0
vert = 2
forward = -5
alignx = 15
aligny = -6
alignz = 140
;HUD animation frames list
keyframe ratio = 1
select = 0,17
Idle = 18,52
Move = 54,70
start reload = 79,91
reload loop = 92,103
end reload = 105,125
;reload = 126,174
useempty = 1
empty shotgun= 1
empty reload loop = 92,103
empty end reload = 105,125
empty start reload = 79,91
empty putaway = 1026,1040
empty select = 0,17
empty idle = 18,51
empty move = 55,70
empty run = 586,604
empyruny = -7
fire = 175,206
putaway = 1026,1040
run = 586,604
;HUD sound frames list
soundframes = 4
sframe0 = 175,1
;sframe1 = 126,2
sframe1 = 79,5
sframe2 = 92,6
sframe3 = 105,7
sframe4 = 75,1
sframe5 = 615,8
sframe6 = 632,9
;AIRMOD conditions graciously added by Shadowtroid
melee end 2 = 864,869
melee start 2 = 857,863
melee start = 714,719
melee end = 720,733
melee noscorch = 1
empty melee start = 714,719
empty melee start 2 = 857,863
empty melee end = 720,733
empty melee end 2 = 864,869
empty melee noscorch = 1
melee key = 45
melee damage = 560
melee range = 55
disablerunandshoot = 1
simplezoom = 7
simplezoomanim = 1
simplezoomfhash = 1
simplezoomx = -9.7
simplezoomy = -1
simplezoommode = 2
simplezoomacc = 0
simplezoomspeed= 6
forcezoomout =1
recoily = 200
recoilyreturn = 100
recoilx = 10
recoilxreturn = 100
runy = 7
runx = 7
nofullreload = 1
zoomto = 18,22
zoom start fire = 175,175
zoom end fire = 180,206
zoomfrom = 18,22
zoomrecoily = 50
zoomrecoilyreturn = 100
zoomrecoilx = 1.5
zoomrecoilxreturn = 100
horiz = -10
forward = -38.3
gunlagspeed = 9
gunlagxmax =3
gunlagymax = 3
altbrass = 2
alternateisray = 1
altreloadqty = 1
altiterate = 0
altrange = 60000
altdamage = 9999
altaccuracy = 0
altrecoily = 5
altrecoilx = 1
altrecoilyreturn = 100
altrecoilxreturn = 100
altshotgun = 1
altto = 80,125
altfrom = 126,174
alt fire = 606,640
alt idle = 18,51
alt move = 55,70
alt putaway = 1026,1040
alt select = 0,17
alt reload = 79,125
altuseempty = 1
alt empty reload = 79,125
alt empty putaway = 1026,1040
alt empty select = 0,17
alt empty idle = 18,51
alt empty move = 55,70
alt empty run = 586,604
altsimplezoom = 7
altsimplezoomx = 90.7
altsimplezoomy = -1
althoriz = -10
altforward = -38
altvert = 3
alt melee end 2 = 864,869
alt melee end = 720,733
alt melee start 2= 857,863
alt melee start = 714,719
alt melee range = 55
alt melee damage = 560
alt melee noscorch = 1
altnoautoreload = 1
altrun = 586,604
altgunlagspeed = 5
altgunlagymax = 100
altgunlagxmax = 100
altzoomgunlagymax = 55
altzoomgunlagxmax = 55
altzoomgunlagspeed = 4
altsound1 = secondfire.wav
altsound2 = open.wav
altzoommode = 1
altzoomscope = scope1.tga
the autoslug
;Autoslug weapon spec
Weapon rerigged and animated by Joakim Olsson
Hands edited by Joakim after Sebastian Kim's basemesh
;GUN Model File Requirements
;GUN Settings
muzzleflash = 4
muzzlesize = 400
brass = 0
smoke = 1
damage = 45
damagetype = 2
scorchtype = 3
reloadqty = 16
iterate = 23
accuracy = 5
;GUN Visuals
textured =
effect = effectbank\phong_bump_specular\phong_bump_specular.fx
transparency = 2
weapontype = 2
;GUN Sounds
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = cock.wav
sound5 =
fireloop = 0
;HUD muzzleflash position
horiz = 3
vert = -4
forward = -10
alignx = 20
aligny = -10
alignz = 140
;HUD animation frames list
keyframe ratio = 1
select = 8,17
Idle = 18,49
Move = 54,70
Start fire = 78,79
end fire = 80,86
reload = 88,130
;reload = 139,198
useempty = 1
empty reload = 139,198
empty putaway = 1026,1040
empty select = 0,17
empty idle = 18,51
empty move = 55,70
empty run = 586,604
empyruny = -7
putaway = 1026,1033
run = 586,604
;HUD sound frames list
soundframes = 4
sframe0 = 76,1
sframe1 = 139,2
sframe2 = 95,2
;sframe3 = 110,5
;sframe4 = 95,5
;AIRMOD conditions graciously added by Shadowtroid
zoomto =207,212
zoom idle =213,233
zoom move =236,259
zoom start fire =269,270
zoom end fire = 271,276
zoomfrom =279,284
simplezoom = 1
simplezoomanim = 1
simplezoomy = 2
simplezoomx = -3
simplezoommode = -5
simplezoomacc = 5
simplezoomflash = 1
zoomalignx = 0
zoomaligny = -10
zoomalignz = 140
melee end 2 = 864,869
melee start 2 = 857,863
melee start = 714,719
melee end = 720,733
melee noscorch = 1
empty melee start = 714,719
empty melee start 2 = 857,863
empty melee end = 720,733
empty melee end 2 = 864,869
empty melee noscorch = 1
melee key = 45
melee damage = 350
melee range = 32
simplezoomspeed=6
runy = 1
forcezoomout =1
recoily = 105
recoilyreturn = 100
recoilx = 20
recoilxreturn = 100
zoomrecoily = 53
zoomrecoilyreturn = 100
zoomrecoilx = 10
zoomrecoilxreturn = 100
gunlagspeed = 9
gunlagxmax =3
gunlagymax = 3
zoomgunlagspeed = 6
zoomgunlagxmax = 4
zoomgunlagymax = 6
zoomwalkspeed = 0.2
zoomturnspeed = 0.3
rotz = 0.1
vert = -5
alternateisray = 1
altreloadqty = 16
altiterate = 1
altrange = 999999
altdamage = 200
altaccuracy = 2
altrecoily = 80
altrecoilx = 18
altrecoilyreturn = 100
altrecoilxreturn = 100
altvert = -5
altrun = 586,604
altgunlagspeed = 5
altgunlagymax = 100
altgunlagxmax = 100
altforward = -12
altto = 376,420
altfrom = 421,470
alt Start fire = 72,75
alt end fire = 83,86
alt idle = 18,51
alt move = 54,70
alt reload = 139,198
alt putaway = 1026,1040
alt select = 0,17
altfireloop = 0
altmuzzleflash = 4
altsound1 = fire.wav
altruny = 1
altnofullreload = 1
alt melee end 2 = 864,869
alt melee end = 720,733
alt melee start 2= 857,863
alt melee start = 714,719
alt melee range = 55
alt melee damage = 560
alt melee noscorch = 1
warning !
the blaster's alt fire it's like a riot prod, so it wont knock down targets in a large distance, this weapon have 3 different firemodes, the first one is a normal heavy damange blast, very accurate, but the second firemode expands the blast radius and reduces it's damange, like a shotgun, the third firemode, has i said, it's a riot prod, be aware that you had to be close to your target to knock him down.
got it ?
ohh and before i forgot, never press the ''x''key when close to an ally, cuz that'll broke his face, cuz the melee resource in most of the guns is on, and it's quite an A$$ quicker...
mods for creating a inteligent game,at least