I am (obviously) new to DBPro, but I work in the games industry as a designer/artist. My most recent project was as a level artist on the PS2 game Firewarrior (check the credits for Andrew Seyderhelm).
The look of a game is very important to me, and developing for PS2 teaches you a lot about making far lower poly and texture size games still look good (as compared with PC games). DBPro isn't as refined as many commercial rendering engines (but is 100th the cost), but I strongly believe it has the ability to create kick ass graphics anyway! To that aim I am working towards creating an art demo - basically a level that you can move through which will later be expanded into a game. But my first endeavour is to be able to fly through a great looking level.
To that end some decent resources/tutorials on the following would be a big help:
1)dual texturing and using an alpha channel or weight map to control dual texturing.
2)light map set up - a basic tutorial that explains the process of setting up light maps within DBPro - I know how to create them, it's the application with DB that I would liek to see.
3)A run down on the various pixel shaders, how to set them up to achieve the best result.
These are major features, they deserve the attention. When I have figured out as much as I can I will post my findings. Also, I use Softimage XSI and Maya to make my levels so please keep the tutorials generic on the level editing side of things.
buy the PS2 Game Firewarrior (I worked on it as a level artist)