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FPSC Classic Work In Progress / [X9] [VFPSC] {WIP} Unseen: A Paranormal Conflict

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Armageddon Games
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Joined: 29th Apr 2009
Location: Im In my Little bubble, Find your own...
Posted: 19th Oct 2010 08:16 Edited at: 19th Oct 2010 09:02
As a Freelance Paranormal Investigator and Professional Marksman, You,
Trevor McKlenna were hired to Investigate and attempt to solve/debug a case located in a ghost town previously occupied in the early 80's before the mine shut down.

The Unnamed Man you were hired by offered a rather large sum of money for you to accept and complete his request, told that his two sons

Richard Jr. and Wallis Brown. they set off a week prior to this silent town and were never heard from or seen since.
You put two and two together to assume the hirer was named Richard Brown Senior, who's face was ridden with concern.

He was a high class well dressed man in his late 50's His Facial Complexion showed of long hard days in the ravaging sun. Probably due to his previous Military Career with your Father.

Although you have a few questions to ask.. You need to get going and see about his two sons whereabouts.


ScreenShot One

[img][/img]

Screenshot Two
[img][/img

Early WIP and i will be finalizing this project IF all goes well with it.. and FPSC decides to hold up with my extensive detail.


Screenshot 3
[img][/img]

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Armageddon Games
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Joined: 29th Apr 2009
Location: Im In my Little bubble, Find your own...
Posted: 19th Oct 2010 10:17 Edited at: 19th Oct 2010 10:20
More Updates Coming Tomorrow.

Stay Tuned for more Screenshots!

Features:

Indentified Scripted Weapon Pickups
Hi Def Textures

AbdulAhad
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Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 19th Oct 2010 12:49 Edited at: 19th Oct 2010 12:54
Oh Nice!!!

The air conditioning unit on the wall in the second screen looks kind of out of place because of the brighter texture, don't you think?

Abdul Ahad
Metal Devil123
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 19th Oct 2010 13:14
Quote: "The air conditioning unit on the wall in the second screen looks kind of out of place because of the brighter texture, don't you think?"

It's dynamic, I think.

But the game looks cool, I especially like the outdoor areas! Very good job!

Bugsy
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Joined: 24th Nov 2008
Location: another place in time
Posted: 20th Oct 2010 00:38
I lol'd at mountain spew. I sure hope I'm able to find a way to climb up there in game.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Armageddon Games
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Joined: 29th Apr 2009
Location: Im In my Little bubble, Find your own...
Posted: 20th Oct 2010 00:49
Quote: "It's dynamic, I think. "


yeah its dynamic-- animated ribbons flail in the current.

Quote: "I sure hope I'm able to find a way to climb up there in game."


lol good luck-- i pay close attention to glitching in my development.
its virtually impossible to get there.. even the impeccable project blue uberjump cant do it.

Quote: "But the game looks cool, I especially like the outdoor areas! Very good job!"


thanks! I looked hard for all these resources and found what i needed.

I love to add as much detail as i can.

I'll probably use more HUDS than enemies in this game.. as it is sort of an investigation.

Bugsy
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Joined: 24th Nov 2008
Location: another place in time
Posted: 20th Oct 2010 00:54
Quote: "lol good luck"


you may just be out of your league, you're messing with a professional FPSC traceur.

when I play I'll tell you if I can get up there.


skype = isaacpreston. I want to talk to YOU
Armageddon Games
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Joined: 29th Apr 2009
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Posted: 20th Oct 2010 01:04
Quote: " when I play I'll tell you if I can get up there."


haha i wont hold my breath on that

Soviet176
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Location: Volgograd
Posted: 20th Oct 2010 01:37
Wow this looks excellent, I cant wait to play it!

Putting fear back into sliced bread since 4th May 2010
Nbt
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 20th Oct 2010 03:07
Nice overall feel and unity to the screenshots

A few crits:

1st screen you have a broken fluorescent light and a glow on the ceiling yet the light is black and the light seems to be coming from the ceiling itself. A little self-illumination would help here.

Window frames seem too thick (deep) for the walls, kind of like they were made for 2 wall thickness segments and your segments are only a single wall thick??

The bulkhead light on the wall in the 2nd screen is not actually against the wall, but slightly away from it floating in the air. It also needs a little self-illumination so it looks like it is actually producing the light placed by it.

The upper segment in the 3rd screen (lefthand building) has no external corners assigned in it's .fps so you have those cutouts on the corners.

Also in the 3rd Screen that balcony on the right could maybe use a little support to the floor, as it looks like it would collapse if anyone walked onto it?

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