Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / [HELP ME] Glowing light script.

Author
Message
Dextermb
14
Years of Service
User Offline
Joined: 27th Oct 2010
Location:
Posted: 27th Oct 2010 13:04
Does anyone know where there is a glowing light script?

If so tell me location, such as a link or where it will be in folder somewhere

Dexter Marks-Barber,
Managing Director of DW website contractors
Gamerfreak331
15
Years of Service
User Offline
Joined: 12th Sep 2009
Location:
Posted: 28th Oct 2010 19:04
What do you mean?

F33r my cheats, lol - a famous statement made by master chief.
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 28th Oct 2010 23:08 Edited at: 28th Oct 2010 23:12
...a glowing light effect is currently acheived by:

1. Placing the desired light entity into the level.

2. Placing a light marker into the level, and juxtapositioning the light marker to emit light
at the light entity's location. Use the screw base (actual source) of the light marker to
position to best advantage.

3. For enhanced effect, create an _I.dds specular texture map, with emphasis on areas
of light entity that you wish to be lit.

4. Edit the light entity's .fpe file, and assign an illumination shader, at the line EFFECT =
to apply the specular texture map to the light entity, during gameplay.


Number 3 and 4 could be omitted, but will greatly improve the illusion of the light
entity glowing.

Michael Thompson
16
Years of Service
User Offline
Joined: 15th Aug 2008
Location: Behind you (if not, in australia)
Posted: 29th Oct 2010 14:33
Yes, they are all over the place, the easiest accessible ones are in your scriptbank and they are called light1.fpi and light2.fpi
I hope that helps.

Windows 7 ultimate x64, Intel i7, 4 GB RAM, NVIDIA GEFORCE 330m 1GB
Flash Star Game Creations
s0d3rb3rg
14
Years of Service
User Offline
Joined: 13th Jun 2010
Location: In your computarz
Posted: 4th Nov 2010 18:57
Use bond1's Adaptive Bloom effect.
http://forum.thegamecreators.com/?m=forum_view&t=177210&b=24

Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 4th Nov 2010 20:54
...with an _I.dds texture map.

Brunopark09
14
Years of Service
User Offline
Joined: 7th Jul 2010
Location: Santiago de Chile
Posted: 8th Nov 2010 06:04
Quote: "...with an _I.dds texture map. "


Quote: "Use bond1's Adaptive Bloom effect.
http://forum.thegamecreators.com/?m=forum_view&t=177210&b=24"


WHAT?!?!?

Man, he just need to sue the

light super gravity script (lightsupergravity.fpi)

SCI FI MEDIA IS NEVER ENOUGH!
SecretiveOps
14
Years of Service
User Offline
Joined: 13th Sep 2010
Location:
Posted: 24th Nov 2010 02:29
But why would he ever sue a light?

No, but brunopark is partially right. For smooth light, hee's a good thread.

http://forum.thegamecreators.com/?m=forum_view&t=168088&b=21

Why does life suck the life out of you?

Login to post a reply

Server time is: 2024-11-24 16:52:25
Your offset time is: 2024-11-24 16:52:25